I know I am thinking way to ahead but I have some new ideas for each school type that I want to share with you. I made these spells totally fair and interesting, enjoy! Fire- Hephaestus 9 Pips 75% 810 Fire Damage to all enemies and -40% accuracy to next spell
Ice- Artemis 9 Pips 80% 400 Ice Damage + 600 Ice Damage over 3 Rounds to all enemies
Storm- Poseidon 9 Pips 70% 735 Storm Damage to all enemies and remove all charms and wards
Balance- Apollo 9 Pips 85% 800 Balance Damage to all enemies
Death- Hades 9 Pips 85% 500 Death Damage to all enemies and -50% next heal spell
Life- Hestia 9 Pips 90% 720-830 Life Damage to all enemies
Myth- Typhon 9 Pips 80% 950 Myth Damage
Hope you like these new spells. Please reply if you have any suggestions or disagree with some of these spell's damage or effect.
Some of these are ok as far as being fair to the current game. I think you need to stick to a theme or maybe give better explanation of the spells as in how do the tie into the story line, how do we obtain them and will these spells require an update to the current worlds or will these be from new worlds?
Another side note is that not all of these tie into the type of characters we're playing. you gave Ice a very powerful spell while giving fire a cheap spell in comparison. Fire does more damage over time than Ice does. Things like this you will want to keep in mind when making spells.
My only consern is Hades, your death spell. Personally I think it could be allowed 600 to 650 damage. It is after all a rank 9 spell. and Death's Damage cap at 500 three ranks under it (Wraith) sugests that the spell needs just a little more power to make it worth the 3 extra pips. everything else looks good to me
I know I am thinking way to ahead but I have some new ideas for each school type that I want to share with you. I made these spells totally fair and interesting, enjoy! Fire- Hephaestus 9 Pips 75% 810 Fire Damage to all enemies and -40% accuracy to next spell
Ice- Artemis 9 Pips 80% 400 Ice Damage + 600 Ice Damage over 3 Rounds to all enemies
Storm- Poseidon 9 Pips 70% 735 Storm Damage to all enemies and remove all charms and wards
Balance- Apollo 9 Pips 85% 800 Balance Damage to all enemies
Death- Hades 9 Pips 85% 500 Death Damage to all enemies and -50% next heal spell
Life- Hestia 9 Pips 90% 720-830 Life Damage to all enemies
Myth- Typhon 9 Pips 80% 950 Myth Damage
Hope you like these new spells. Please reply if you have any suggestions or disagree with some of these spell's damage or effect.
I think Zeus should be storm not poiseidon and since there is a myth spell called earthquake and poiseidon being the god of earthquakes well i think he should be myth.
Also i think that all the spells need to hit higher and more in the 1000s because there are rank 8 spells that hit 1000s without any charms.
other than that be a little more creative with the spells
Sorry if i ofended anyone and if i mispelled anything.
one thing, the storm spell, poseiden, i think you might want change it, think of storm lord, that seems too much a resembalance dont you think? just my thought
nice concept but the logistics of it doesn't make sense. Ice should not have another DOT give that to fire and there's no way possible that ice has a higher hit damage than fire and myth so yea you might want to revamp it again.
I know I am thinking way to ahead but I have some new ideas for each school type that I want to share with you. I made these spells totally fair and interesting, enjoy! Fire- Hephaestus 9 Pips 75% 810 Fire Damage to all enemies and -40% accuracy to next spell
Ice- Artemis 9 Pips 80% 400 Ice Damage + 600 Ice Damage over 3 Rounds to all enemies
Storm- Poseidon 9 Pips 70% 735 Storm Damage to all enemies and remove all charms and wards
Balance- Apollo 9 Pips 85% 800 Balance Damage to all enemies
Death- Hades 9 Pips 85% 500 Death Damage to all enemies and -50% next heal spell
Life- Hestia 9 Pips 90% 720-830 Life Damage to all enemies
Myth- Typhon 9 Pips 80% 950 Myth Damage
Hope you like these new spells. Please reply if you have any suggestions or disagree with some of these spell's damage or effect.
I think Zeus should be storm not poiseidon and since there is a myth spell called earthquake and poiseidon being the god of earthquakes well i think he should be myth.
Also i think that all the spells need to hit higher and more in the 1000s because there are rank 8 spells that hit 1000s without any charms.
other than that be a little more creative with the spells
Sorry if i ofended anyone and if i mispelled anything.
Storm lord is Zeus. and Poseiden is also the God of the seas, and tempest is basicly a wave crashing onto a player, so Poseiden would make sense.
I LOVE YOUR IDEAS! But some spells should be a bit stronger.
*I think your ice and myth spell ideas are weak. Your ice idea is almost the same thing than Snow Angel, and Ice School need to be a bit stronger. Medusa is perfect, but your idea is a bit weak: should be at least to all enemies or add some think like "Universal Dispel"(dispel to all schools) to be a bit different and amazing. Myth is the third school stronger, then need nice spells. *Your Storm School spell idea is awesome, but i would hate when my enemies cast it *Life School need now only damage spells, and your idea is perfect! Life is the best school (for me), because can heal and hurt the enemies :D Awesome!
I LOVE YOUR IDEAS! But some spells should be a bit stronger.
*I think your ice and myth spell ideas are weak. Your ice idea is almost the same thing than Snow Angel, and Ice School need to be a bit stronger. Medusa is perfect, but your idea is a bit weak: should be at least to all enemies or add some think like "Universal Dispel"(dispel to all schools) to be a bit different and amazing. Myth is the third school stronger, then need nice spells. *Your Storm School spell idea is awesome, but i would hate when my enemies cast it *Life School need now only damage spells, and your idea is perfect! Life is the best school (for me), because can heal and hurt the enemies :D Awesome!