Things you need to remember when trying to make spells.
Are these spells representing the school I created them for? If you have a question about this on the Wizard 101 home page they explain the differences between each school, example is fire is damage over time etc.
What rank are these spells? This help determine where they fit into the story line.
How do they fit into the story line? Some spells you get for completing quests or teacher tasks.
How many pips and are the number pips fair for the rank spell it is? Making sure you keep the spells fair between the schools is a very hard balance but it can be achieved.
What kind of animation will these spells have? Animation is very important. Everyone wants to know what the spell will look like and how it will tie in with their school.
I hope this helps you improve your list. I look forward to seeing it change.
here are some ideas for lvl 68 spells fire: 1000 + 500 over three rounds to all enemies.
death:900 + 75% life back to all enemies and give life back to all friends
life: 700 to all enemies
myth: 190 + 725 + take all boosts to all enemies
balance: 895 + weakness to all enemies
ice: 695 + stun to all enemies
storm: 1,500 + storm trap to all enemies ps sorry i could not think of any names.
I have a idea for the fire one.Name it lava monster you see the ground crack magma seeps up from the cracks.It turns into a lava monster.It ignites then charges kinda like power nova.