OK I wanna make this snappy because my brother wants me to play with him.....
OK Spells:
Level 1
Blind
Does 50 Confusion damage, 50% chance of stunning
85% accuracy
1 Pip
Level 2 (Enrollment)
ConfusionBlade
+35% Confusion Damage, +20% chance of stunning all to next spell
100% accuracy
0 Pips
Level 5
Confusion Mouse
125 Confusion Damage, 32% chance of stunning
85% accuracy
2 Pips
Level 8
Confusion Shield
-80% Confusion and BALANCE damage, -45% chance of stunning all to next spell on target
99% accuracy
0 Pips
Level 10
Confused Wolf
285-345 Confusion Damage, 45% chance of stunning
80% accuracy
3 Pips
Level 16
Confusion Trap
+25% to the next Confusion damage on target, +35% chance of stunning to target
99% accuracy
0 Pips
Level 18
Addition to Confusion
+5% Confusion Damage +45% chance of stunning all to the next spell
98% accuracy
0 Pips
Level 22
Confusion Overpower
+25% to all Confusion Damage, and Chance of stunning
100% accuracy
3 Pips
Level 26
Confusedbird
295 Confusion damage to all enemies 15% chance of stunning all enemies
80% accuracy
4 Pips
Level 28
Blurry
85 Confusion Damage per pip, 5% chance of stunning per pip
75% accuracy
X Pips
Level 33
Confused Ultra-bird
495-555 Confusion Damage, 51% Chance of stunning
75% accuracy
5 Pips
Level 38
Glasses
+25% accuracy, -70% chance of stunning
95% accuracy
1 Pip
Level 42
Confusion Giraffe
500-605 Confusion Damage, 55% chance of stunning
75% accuracy
6 Pips
Level 48
Confusion Dragon
500 Confusion Damage to all enemies, 60% chance of stunning all enemies
75% accuracy
7 Pips
Level 58
Paralysis
755 Confusion Damage, 70% chance of stunning, Disable Fleeing to target.
65% accuracy
8 Pips
OK! Done, for now......
i like everything but the whole stunning thing there is to much if that was true then the whole game would be unbalanced and lvl 58 spell i don'tlike disable fleeing to target what is that so the high lvls can pwn noobs i don't think so
OK I wanna make this snappy because my brother wants me to play with him.....
OK Spells:
Level 1
Blind
Does 50 Confusion damage, 50% chance of stunning
85% accuracy
1 Pip
Level 2 (Enrollment)
ConfusionBlade
+35% Confusion Damage, +20% chance of stunning all to next spell
100% accuracy
0 Pips
Level 5
Confusion Mouse
125 Confusion Damage, 32% chance of stunning
85% accuracy
2 Pips
Level 8
Confusion Shield
-80% Confusion and BALANCE damage, -45% chance of stunning all to next spell on target
99% accuracy
0 Pips
Level 10
Confused Wolf
285-345 Confusion Damage, 45% chance of stunning
80% accuracy
3 Pips
Level 16
Confusion Trap
+25% to the next Confusion damage on target, +35% chance of stunning to target
99% accuracy
0 Pips
Level 18
Addition to Confusion
+5% Confusion Damage +45% chance of stunning all to the next spell
98% accuracy
0 Pips
Level 22
Confusion Overpower
+25% to all Confusion Damage, and Chance of stunning
100% accuracy
3 Pips
Level 26
Confusedbird
295 Confusion damage to all enemies 15% chance of stunning all enemies
80% accuracy
4 Pips
Level 28
Blurry
85 Confusion Damage per pip, 5% chance of stunning per pip
75% accuracy
X Pips
Level 33
Confused Ultra-bird
495-555 Confusion Damage, 51% Chance of stunning
75% accuracy
5 Pips
Level 38
Glasses
+25% accuracy, -70% chance of stunning
95% accuracy
1 Pip
Level 42
Confusion Giraffe
500-605 Confusion Damage, 55% chance of stunning
75% accuracy
6 Pips
Level 48
Confusion Dragon
500 Confusion Damage to all enemies, 60% chance of stunning all enemies
75% accuracy
7 Pips
Level 58
Paralysis
755 Confusion Damage, 70% chance of stunning, Disable Fleeing to target.
65% accuracy
8 Pips
OK! Done, for now......
i like everything but the whole stunning thing there is to much if that was true then the whole game would be unbalanced and lvl 58 spell i don'tlike disable fleeing to target what is that so the high lvls can pwn noobs i don't think so
Whoops! I forgot to mention the disable to fleeing is for 1 round only!