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The Class of Uh, Confusion?

AuthorMessage
Champion
Mar 19, 2009
429
OK I wanna make this snappy because my brother wants me to play with him.....

OK Spells:

Level 1

Blind

Does 50 Confusion damage, 50% chance of stunning

85% accuracy

1 Pip

Level 2 (Enrollment)

ConfusionBlade

+35% Confusion Damage, +20% chance of stunning all to next spell

100% accuracy

0 Pips

Level 5

Confusion Mouse

125 Confusion Damage, 32% chance of stunning

85% accuracy

2 Pips

Level 8

Confusion Shield

-80% Confusion and BALANCE damage, -45% chance of stunning all to next spell on target

99% accuracy

0 Pips

Level 10

Confused Wolf

285-345 Confusion Damage, 45% chance of stunning

80% accuracy

3 Pips

Level 16

Confusion Trap

+25% to the next Confusion damage on target, +35% chance of stunning to target

99% accuracy

0 Pips

Level 18

Addition to Confusion

+5% Confusion Damage +45% chance of stunning all to the next spell

98% accuracy

0 Pips

Level 22

Confusion Overpower

+25% to all Confusion Damage, and Chance of stunning

100% accuracy

3 Pips

Level 26

Confusedbird

295 Confusion damage to all enemies 15% chance of stunning all enemies

80% accuracy

4 Pips

Level 28

Blurry

85 Confusion Damage per pip, 5% chance of stunning per pip

75% accuracy

X Pips

Level 33

Confused Ultra-bird

495-555 Confusion Damage, 51% Chance of stunning

75% accuracy

5 Pips

Level 38

Glasses

+25% accuracy, -70% chance of stunning

95% accuracy

1 Pip

Level 42

Confusion Giraffe

500-605 Confusion Damage, 55% chance of stunning

75% accuracy

6 Pips

Level 48

Confusion Dragon

500 Confusion Damage to all enemies, 60% chance of stunning all enemies

75% accuracy

7 Pips

Level 58

Paralysis

755 Confusion Damage, 70% chance of stunning, Disable Fleeing to target.

65% accuracy

8 Pips

OK! Done, for now......

Defender
Jul 21, 2010
109
i should sign up for the confusion class because i am sooo confused

Survivor
Jan 24, 2010
47
starwarsguy765 wrote:
i should sign up for the confusion class because i am sooo confused


Not too hard to figure out. I really like the idea

Survivor
Sep 04, 2009
21
sparky1233334444 wrote:
OK I wanna make this snappy because my brother wants me to play with him.....

OK Spells:

Level 1

Blind

Does 50 Confusion damage, 50% chance of stunning

85% accuracy

1 Pip

Level 2 (Enrollment)

ConfusionBlade

+35% Confusion Damage, +20% chance of stunning all to next spell

100% accuracy

0 Pips

Level 5

Confusion Mouse

125 Confusion Damage, 32% chance of stunning

85% accuracy

2 Pips

Level 8

Confusion Shield

-80% Confusion and BALANCE damage, -45% chance of stunning all to next spell on target

99% accuracy

0 Pips

Level 10

Confused Wolf

285-345 Confusion Damage, 45% chance of stunning

80% accuracy

3 Pips

Level 16

Confusion Trap

+25% to the next Confusion damage on target, +35% chance of stunning to target

99% accuracy

0 Pips

Level 18

Addition to Confusion

+5% Confusion Damage +45% chance of stunning all to the next spell

98% accuracy

0 Pips

Level 22

Confusion Overpower

+25% to all Confusion Damage, and Chance of stunning

100% accuracy

3 Pips

Level 26

Confusedbird

295 Confusion damage to all enemies 15% chance of stunning all enemies

80% accuracy

4 Pips

Level 28

Blurry

85 Confusion Damage per pip, 5% chance of stunning per pip

75% accuracy

X Pips

Level 33

Confused Ultra-bird

495-555 Confusion Damage, 51% Chance of stunning

75% accuracy

5 Pips

Level 38

Glasses

+25% accuracy, -70% chance of stunning

95% accuracy

1 Pip

Level 42

Confusion Giraffe

500-605 Confusion Damage, 55% chance of stunning

75% accuracy

6 Pips

Level 48

Confusion Dragon

500 Confusion Damage to all enemies, 60% chance of stunning all enemies

75% accuracy

7 Pips

Level 58

Paralysis

755 Confusion Damage, 70% chance of stunning, Disable Fleeing to target.

65% accuracy

8 Pips

OK! Done, for now......

i like everything but the whole stunning thing there is to much if that was true then the whole game would be unbalanced and lvl 58 spell i don'tlike disable fleeing to target what is that so the high lvls can pwn noobs i don't think so

Champion
Mar 19, 2009
429
abw7 wrote:
sparky1233334444 wrote:
OK I wanna make this snappy because my brother wants me to play with him.....

OK Spells:

Level 1

Blind

Does 50 Confusion damage, 50% chance of stunning

85% accuracy

1 Pip

Level 2 (Enrollment)

ConfusionBlade

+35% Confusion Damage, +20% chance of stunning all to next spell

100% accuracy

0 Pips

Level 5

Confusion Mouse

125 Confusion Damage, 32% chance of stunning

85% accuracy

2 Pips

Level 8

Confusion Shield

-80% Confusion and BALANCE damage, -45% chance of stunning all to next spell on target

99% accuracy

0 Pips

Level 10

Confused Wolf

285-345 Confusion Damage, 45% chance of stunning

80% accuracy

3 Pips

Level 16

Confusion Trap

+25% to the next Confusion damage on target, +35% chance of stunning to target

99% accuracy

0 Pips

Level 18

Addition to Confusion

+5% Confusion Damage +45% chance of stunning all to the next spell

98% accuracy

0 Pips

Level 22

Confusion Overpower

+25% to all Confusion Damage, and Chance of stunning

100% accuracy

3 Pips

Level 26

Confusedbird

295 Confusion damage to all enemies 15% chance of stunning all enemies

80% accuracy

4 Pips

Level 28

Blurry

85 Confusion Damage per pip, 5% chance of stunning per pip

75% accuracy

X Pips

Level 33

Confused Ultra-bird

495-555 Confusion Damage, 51% Chance of stunning

75% accuracy

5 Pips

Level 38

Glasses

+25% accuracy, -70% chance of stunning

95% accuracy

1 Pip

Level 42

Confusion Giraffe

500-605 Confusion Damage, 55% chance of stunning

75% accuracy

6 Pips

Level 48

Confusion Dragon

500 Confusion Damage to all enemies, 60% chance of stunning all enemies

75% accuracy

7 Pips

Level 58

Paralysis

755 Confusion Damage, 70% chance of stunning, Disable Fleeing to target.

65% accuracy

8 Pips

OK! Done, for now......

i like everything but the whole stunning thing there is to much if that was true then the whole game would be unbalanced and lvl 58 spell i don'tlike disable fleeing to target what is that so the high lvls can pwn noobs i don't think so

Whoops! I forgot to mention the disable to fleeing is for 1 round only!