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Level 70, Level 66 Spells, 10 pips allowed?

AuthorMessage
Survivor
May 30, 2009
45
[WARNING: Long post] - Will be edited? - - if there is an edit button. this is my first time on the message boards o. O -

Lets say your Level 60 and you think "shouldnt there be more?"
Well, with this idea. There will be! 8)

LEVEL 66 FIRE SPELL: Sun's Wrath
Cost: 9 Pips. [ 10 if Room ]
Damage: 850-920 to all enemies
From start to end: The sun appears in the beginning and then puts a circle in front of it. After that it shoots a Destructionable Beam of sunlight down on the oponnent. [ Repeat at the next enemy ]

LEVEL 66 ICE SPELL: Sky Blast
Cost: 8 Pips [ Maybe 9 ]
Damage: 700-835 [to all enemies] + Stun for one round to all enemies
This spell is sort of like colossus. only different
From start to end: A Lost Soul appears with an Ice Sword. Shoots up into the air. Makes that [Ice thing] That the colossus does and blasts it at the enemy. And then goes onto the next enemy [ repeat, repeat, repeat, ] THEN STUN. The ghost blows a few cold waves of wind at the enemy, [ repeat, repeat, repeat ]

LEVEL 66 STORM SPELL: Solar Storm
Cost: 10 Pips [ If possible ] [ if not ] 9 pips
Damage: 1,000 - 1,100 to all enemies
From start to end: A solar panel appears and a huge cloud appears. It shoots down 7 rays of purple lightning and zaps it at the opponent. the opponent shakes for a few seconds and then it shows the damage and a little [ Boom ] of lightning. [ repeat, repeat, repeat, ]

LEVEL 66 LIFE SPELL: Wrath of the forest
Cost: 11 pips. or 10. or 9
Damage: 900-1075 to all enemies [ if there is 3 Enemies. 4 Trees. 2 Enemies, 3 Trees. 1 Enemy. 2 Trees ]
From start to end: 5 Huge trees appear and shoot green beams down and makes a Bigfoot/like Creature. gets a tree in his hand and shoots a huge life beam at the enemy. he shakes and then a little [ Boom ] Shows the damage after that. [ Grabs a DIFFERENT Tree for each opponent ] and throws it. when the Remaning tree left is still standing. he flips over onto it and is brung into the ground.

LEVEL 66 MYTH SPELL: ENCRYPTSHUN/TION. [ either ]
Cost: 9 pips. or 10?
Damage: 990-1130 To all enemies
From start to end: The Heaven's clouds shoot an angel flying down QUICKLY. Her eyes are white with frusturation. and egyptian letters all over her, She brings up 2 Giant boulders and brings her sword of angels out, She drains power from the boulders and her sword turns yellow. she flys into the sky and shoots a HUGE myth beam down at the enemy. a little [ Boom! ] and shows the damage. [ repeat, repeat, repeat ]

LEVEL 66 DEATH SPELL: Mystical Death
Cost: 8 pips
Damage: 750 To All enemies [ 375 healed from each enemy at you ]
From start to end: A giant tombstone appears and a Giant beast flys up from the ground in front of it. It flys at the enemy with its sharp claws and claws it about 8 times. Dragging out 750 health at the end. the beat flips back and blasts the healing beam at the person who used it. flips back over [ repeat, repeat, repeat ]

LEVEL 66 BALANCE SPELL: Battle Aura
Trap spell. [ To all friends!!! ]
From start to end: A person that looks like the judgement lady flys out of the ground and a white aura surronds the person. And all 8 School blades appear with a dazzling +35% to each blade [ repeat, repeat, repeat ] Then. the person turns around and puts a BLUE aura around the enemy. +35% for all 8 schools.

-Aaron Anglebane. New to the forums? :-D - Supports are appreciated -

Survivor
Jan 30, 2009
38
it's ok but all of the spells should cost the same amount of pips

Champion
Jan 27, 2009
489
they would be nine pips and you would get them at level 68. Some of them really don't fit like for instance solar storm animation you described is way to futuristic for wizard101