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Bloodra

AuthorMessage
Defender
Aug 05, 2009
100
This world has never had a spiral door. They built one in a call for help. The king off bloodra tells you what happened:

Long ago, bloodra was a place of prophecy's and myths. It had many scientists exploring the wonders of nature. One day, a scientist discoverd myth and death magic. It was followed by discovery of all the other schools. Then, one scientist cast a spell to preserve peace forever. It went all wrong. Everyone except the king became corrupt. After many years, they killed the king.(he is a ghost). It became so corrupt that people were born with body parts that could be used as weapons. The spells you would learn for the schools now are:

Storm: Watery tornado: A tornado under water comes up, and out of it comes a giant shark with a crown on it. It inhales water, then spits it out at max speed at all targets. 1305 damage to all enemies take 500 damage.

Fire: Stun sun: A sun appeard and it crashes onto the ground. Then to each target, it makes a tree on fire and the tree bends, throwing fire on the targets. 950 damage to all enemies, stun for one round.

Ice: Shield and attack; A frost knight appears out of no where. The he sprouts wings, flys up and slashes target, and throws his shield at you. 1000 damage to target, block next attack to self.

Balance: Krock-O-Nile: A pyramid near the nile appears. Out of the pyramid, a giant green crocodile appears and holds a crown. He throws the crown at all enemies. Take 300 damage to deal 1200 damage to all enemies(50% accuracy)

Myth: God smack: An earthquake appears and it sends a spine up in the clouds. Then a hand comes down and smacks the target. 1000 damage+ 200 damage+ stun for 1 round.

Death: Dreadful hit:A graveyard appears. A ghost does the damage, a wraith beguiles them. 695 damage to all enemies, beguile all for 1 round convert 1/8 to health.

Life: Risky tree: A giant tree appears and smashes his head at targets and sends gentle breezes to heal friends. 705 damage to all enemies heal 500 to all friends.

Hope y'all like!


Delver
Sep 20, 2009
275
mike645 wrote:
This world has never had a spiral door. They built one in a call for help. The king off bloodra tells you what happened:

Long ago, bloodra was a place of prophecy's and myths. It had many scientists exploring the wonders of nature. One day, a scientist discoverd myth and death magic. It was followed by discovery of all the other schools. Then, one scientist cast a spell to preserve peace forever. It went all wrong. Everyone except the king became corrupt. After many years, they killed the king.(he is a ghost). It became so corrupt that people were born with body parts that could be used as weapons. The spells you would learn for the schools now are:

Storm: Watery tornado: A tornado under water comes up, and out of it comes a giant shark with a crown on it. It inhales water, then spits it out at max speed at all targets. 1305 damage to all enemies take 500 damage.

Fire: Stun sun: A sun appeard and it crashes onto the ground. Then to each target, it makes a tree on fire and the tree bends, throwing fire on the targets. 950 damage to all enemies, stun for one round.

Ice: Shield and attack; A frost knight appears out of no where. The he sprouts wings, flys up and slashes target, and throws his shield at you. 1000 damage to target, block next attack to self.

Balance: Krock-O-Nile: A pyramid near the nile appears. Out of the pyramid, a giant green crocodile appears and holds a crown. He throws the crown at all enemies. Take 300 damage to deal 1200 damage to all enemies(50% accuracy)

Myth: God smack: An earthquake appears and it sends a spine up in the clouds. Then a hand comes down and smacks the target. 1000 damage+ 200 damage+ stun for 1 round.

Death: Dreadful hit:A graveyard appears. A ghost does the damage, a wraith beguiles them. 695 damage to all enemies, beguile all for 1 round convert 1/8 to health.

Life: Risky tree: A giant tree appears and smashes his head at targets and sends gentle breezes to heal friends. 705 damage to all enemies heal 500 to all friends.

Hope y'all like!



The dead king part was kinda scary. Nice spell ideas, but a minor comment. A little off imagination on the spell names. If you can please check out my New Worlds spells for each and pets for each spell! You can find this post in The Dorm probebly on the 2nd or 3rd page titled New Worlds! Hope you like my ideas!

Explorer
Apr 04, 2010
77
mike645 wrote:
This world has never had a spiral door. They built one in a call for help. The king off bloodra tells you what happened:

Long ago, bloodra was a place of prophecy's and myths. It had many scientists exploring the wonders of nature. One day, a scientist discoverd myth and death magic. It was followed by discovery of all the other schools. Then, one scientist cast a spell to preserve peace forever. It went all wrong. Everyone except the king became corrupt. After many years, they killed the king.(he is a ghost). It became so corrupt that people were born with body parts that could be used as weapons. The spells you would learn for the schools now are:

Storm: Watery tornado: A tornado under water comes up, and out of it comes a giant shark with a crown on it. It inhales water, then spits it out at max speed at all targets. 1305 damage to all enemies take 500 damage.

Fire: Stun sun: A sun appeard and it crashes onto the ground. Then to each target, it makes a tree on fire and the tree bends, throwing fire on the targets. 950 damage to all enemies, stun for one round.

Ice: Shield and attack; A frost knight appears out of no where. The he sprouts wings, flys up and slashes target, and throws his shield at you. 1000 damage to target, block next attack to self.

Balance: Krock-O-Nile: A pyramid near the nile appears. Out of the pyramid, a giant green crocodile appears and holds a crown. He throws the crown at all enemies. Take 300 damage to deal 1200 damage to all enemies(50% accuracy)

Myth: God smack: An earthquake appears and it sends a spine up in the clouds. Then a hand comes down and smacks the target. 1000 damage+ 200 damage+ stun for 1 round.

Death: Dreadful hit:A graveyard appears. A ghost does the damage, a wraith beguiles them. 695 damage to all enemies, beguile all for 1 round convert 1/8 to health.

Life: Risky tree: A giant tree appears and smashes his head at targets and sends gentle breezes to heal friends. 705 damage to all enemies heal 500 to all friends.

Hope y'all like!



Holy! Only 50% accuracyfor Balance??? I was thinking maybe like 85 aka, normal accuracy

Defender
Aug 05, 2009
100
**Edit**

I made some major mistakes on some of them. Here are the improved spells for the ones that need improving:

Croc-O-nile

1500 damage to all enemies, take 100 damage (55% accuracy)

Stun sun take 200 damage to deal 900 damage to all enemies+ 90 over 3 rounds+ stun

( watery tornado x it out) Serpent storm it starts raining and some giant serpents( NOT LIKE THE 1 PIP SPELL, DIFFERENT AND GIANT, SORTA LIKE LEVIATHAN) and one of them eats the the others and gorws SUPER giant. Then he makes a cloud and it zaps all enemies.

Thank you for your patience.

Champion
Jan 27, 2009
489
Defender
Aug 05, 2009
100
Quest no.1:

The bloody day

Merle: A cry for help has been heard from bloodra! It has never had a spiral door, but i sent gamma there to help you. Take this key and go there.

Gamma: Thank goodness your here! Meet me in Tansan the bloody's lair very soon! Its a dungeon, but its very short. You Tansan made four robots and you have to defeat them.Then you fight him. The reward for xp here are from 7,000- 10,000. Oh and here are the houses there:

Bloody hide out: Its basically a 4 floor masion with the 2 red rivers outside and a dead body.

Cliff house: A huge house on a cliff, with spirits everywhere.

Defender
Aug 05, 2009
100
Oh. And i forgot to inclue the last bosses in this world.
There are for, the bloody barons of___

The bloody baron of plagues, death, 35,000 health.
The bloody baron of shields, ice, 40,000 health.
The bloody baron of scales, balance, 37,000 health.
The bloody baron of monsters, myth, 30,000 health.

Ice wizards would get up to 8,000 health after beating this world with all grand gear and athames.

Balance and life will reach 7,000 with all grand gear, Death will reach 6,500 with all grand gear, myth will reach 6,000 with all grand gear, first will reach 5,900 with all grand gear, and storm will reach 5,000 with all grand gear.

Defender
Aug 05, 2009
100
Here is a list of the places in order and the story line later:

Plagued town ( commons )
Graveyard of kings
The battlefield
The myth lab (dungeon)
The mysterious castle territory
The tortured fields
The castle grounds
The kings castle (dungeon)
Great graveyard
The hall of ghosts
The great ghosts lair ( dungeon)
The key yard
The Great graveyard of the barons (dungeon)

The storyline is you talk to the king of bloodra ghost and he says he has the key to the battlefield and you go there. Then you find out the the person who tried to cast the peace spells ghost is in the myth lab! At the end you fight him and he says, thank goodness. The bloody barons made it all go wrong. But you had to defeat the kings devil in the kings castle first. When you get past everything before tat and do it, you talk to the king. You discover he is in the great graveyard! When you defeat the boss at the end, they take him to the great ghosts lair. WHEN YOU DEFEAT THE LAST BOSS, the king tells you to get the key in the keyyard. When you defeat that place, he tells you to defeat the bloody barons once and for all! I listed there health above. They drop all the lvl 80+ gear. Thanks y'all!

**Some edits**

The swords in this world would be for lvl 70+ and do at least 135 damage and at max 195 damage.

Defender
Aug 05, 2009
100
Oh, and last but not least, the stats for all schools:

Balance: 75% percent resist to balance, 55% balance power,10% accuracy, and 100% power pip chance. ( life and death same except to there schools0

Myth: 30% accuracy to myth, 70% power to myth, 75% resist to myth, and 90 percent accuracy (same for fire except for its school and the accuracy is 33%)

Ice: 45% resist to all schools, 45% ice power, and 30% ice accuracy and 90% power pip chance.

Storm: 65% resist to storm, 65% storm power, 35% storm accuracy, and 90 percent power pip chance.