How about an attack spell that attacks and the one it attacks, make that person attack the own team for 4 rounds. With out them knowing there a 20 percent chance there going to attack there own team member lol.
for myth i think: 600 damage to all enemies + 250 over 3 rounds and if it is possible stun all enemies for one turn
i was thinking a big snake that bites the ememy and does 600 damage to all enemies and poisons them dealing 250 damage to all enemies over 3 rounds and stun if it is possible
I have decided to post some NORMAL ranged spells , with appropiate attacks and damage. THey are based on mythologies, mostly greek, and i would love feedback.
Fire - Hyperion/Helios - 590 - 645 and Smoke screen to all Enemies. Description - A "golden" man in full battle armor appears, he intensly looks at the enemy while he's eyes begin glowing, then it causes a small explosion making the damage.
Ice - Boreas - 780 and 3 Ice Traps. Description - A strong wind full of ice shards appear, then the ice shards start uniting making a face and arms, then the face blows a harsh, icy wind at enemy causing damage.
Storm - Sirens - 865 to all Enemies and Windstorm. Description - A calm sea appears, then thunder rolls and the seas crash violently while 3 rocks appear and one woman is on each. Then a wave crashes on their rocks and they become horrid women with vulture wings. One screeches a tune, the other one smashes the water and creates thunder to cross over the sea where the third one is and she slashes the enemy.
Life - The Elysian Fields/Elysium - 450 Health and 350 absorb to all friends and 350 - 450 to Enemy. Description - A group of isles appear, they are full of life, nature, and joy and that side is pointing toward you and your friends, but on the opponents side there is none of that joy, just a small sea of the sorrows of the good side and they literally drown in their sorrows.
Myth - Stymphalian birds - 35 then 535 to all Enemies and Stun. Description - A flock of steel birds appear in a grove, then they unite and flap a breeze that causes 35 damage, then they launch them selves a the enemy and start pecking violently with their metal beaks doing the 535 damage.
Death - River Styx - 525-550 to all Enemies and 2 infections. Description - A pitch black river appears in a wasteland where the sun doesn't shine, you see sorrows and death spells floating about in it, drowning in their horror, then the river flows to the enemies and strikes by "swallowing" them. Balance - Pharaoh's curse - 645 and put 3 Curses on enemy. Description - A tomb start appearing but looks like a mirage, then a golden sarcophagus rises and from it a mummy emerges into a being of light who attacks the enemy, then the mirage disappears and leaves 3 Curses.
I too have had some thought of what lvl 68 spells will there be. These are just a few ideas I had.
Life: Gaia- grass forms in the middle of the field, almost like how the unicorn looks when it appears, then a large flower bud rises up and opens up to reveal a woman clothed in white robes and looks worthy to be called mother nature. She raises her hand and for each pip you have she gives 400 health plus 300 absorb.
Great Bear- A forest rises from the middle of the field, they shake and you hear a rumble. Then a giant bear comes crashing out, his eyes glow with an omnipotent green. He snarls at the enemy, then slashes with his giant paw, causing 720-900 damage
Great Owl- a large owl flies up out of the middle of the field and attacks the enemy you choose and causes 900-1150 to an enemy
Good idea bro, there reasonable(except for owl :P) the bear is the best
Here is my list Reminder: all spells of mine are 9 pips
Fire Apollo 600 + 1100 Fire damage over time to all enemies and makes them help you for one turn (think beguile for death) Animation: A lyre appears out of nowhere, then Apollo appears floating and playing the lyre in the way of sitting. Then he stands and points a finger at the enemy, then points up and drags a miniature sun down to hit the enemy, the sun expands as it hits the enemy and blows up to stun and put the lasting aura. The animation continues untill all are hit.
Ice North Wind 800 Ice damage to all enemies and dispels the next five spells used by all the enemys Animation: The battle circle turns icy and freezes and a cloud followed with wind sound effects floats down. Then a giant blue-white bear walks out of the fog in a blue and white robe, and "howls" toward the sky twice. The bear walks up to the enemy and yells with expelling a cold breath and wind blows around the enemy as they float up and to the ground. The animation continues untill all are hit.
Storm Pure Energy 2200 Storm damage and add +75% to next 3 spells used by all allies Animation: Four pillars rise up from the ground and get zapped from lightening making orbs appear on them. Then little tendrils of light go from the orbs on the pillars into the middle of the battle field and creates a ball of energy. The tendrils then swirl around the enemy and form a ball that explodes to attack the enemy.
Balance Genesis 300 Fire damage 300 Ice damage 300 Storm damage 400 balance damage to all enemies and heals all allies by 300 Animation: A semi-large book appears and starts floating and glowing with holy sounding music. Then A cross comes out of the book and glows on and off and floats, Then flashes as three swords surround the enemy. One red-orange sword, one white-blue sword, and one purple-yellow sword. The Red slashes and floats up while facing upward. The white slashes and again floats up while facing upwards. The Purple the same thing. Then they all touch tips, and a brown-yellow light comes down from the sky and deals damage.The animation continues untill all are hit. Then the book turns to your allies and flashes and all are enveloped in white light and you heal
Life Mother Earth 500 + 500 Life damage to all enemies and 500 + 500 Heal to all allies and +30% to next attack on all enemies Animation: A grassy plain with flowers appears on the battlefield and meadow sounds play. One giant flower bud appears and grows so that you can see the stem. The flower opens up and a woman clothed in white turning away is seen in the flower. She turns to look at the enemy, and looks shocked. She steps out of the flower and raises her hand and some very tall grass grows. Then she shows her palm to the enemy and thorny vines strangle the enemy. The animation continues untill all are hit. Then she turns to your allies and giggles. She then lifts both of her hands and sways them down, to make a green light surround the ally, healing them.
Death Grim Reaper 1000 + 500 Death damage and heals by half of the aura damage done every turn Animation: The circle turns into a graveyard and a spirit begins floating around in a circle. All of a sudden a random rip appears in the middle, and splits apart into a dark portal. Part of a scythe peeps out of the hole. Then a whole Grim Reaper steps out and slashes the spirit into nothing. Then his skull, only, turns and stares at the enemy. Then the Reaper has a blue glow on his finger and puts it on his scythe so it turns blue, then he slashes the enemy. The animation continues untill all are hit. Over all turns once the aura damage has been done, a skull appears above the person who took the damage and half of the damage is given to the necromancer who used the spell.
Myth Story Teller 300 + 1300 Myth damage and -80% to next five spells used by the enemy Animation : A giant chair appears on the battlefield and you hear a deep laughter as a giant one-eyed purple man appears sitting and laughing while reading a book.He looks down and then he looks concerned at the enemy. He swings his book once, then opens his book to the front side and an eye appears and glows red to do the second part of damage
lol i put a lot of work into this so tell me what you think...
I think their okay, but you might wanna do a little more research, and some of the spells are way too weak. Have you seen the level 58 spells? The Storm, Ice and Fire spells are pretty weak for level 68 spells if you looked at the level 58 spells. And I really think the Balance spell isn't that great, because then the strongest spells Balance Wizards would have would be Ra and Judgement (because of the pips).
Here is my list Reminder: all spells of mine are 9 pips
Fire Apollo 600 + 1100 Fire damage over time to all enemies and makes them help you for one turn (think beguile for death) Animation: A lyre appears out of nowhere, then Apollo appears floating and playing the lyre in the way of sitting. Then he stands and points a finger at the enemy, then points up and drags a miniature sun down to hit the enemy, the sun expands as it hits the enemy and blows up to stun and put the lasting aura. The animation continues untill all are hit.
Ice North Wind 800 Ice damage to all enemies and dispels the next five spells used by all the enemys Animation: The battle circle turns icy and freezes and a cloud followed with wind sound effects floats down. Then a giant blue-white bear walks out of the fog in a blue and white robe, and "howls" toward the sky twice. The bear walks up to the enemy and yells with expelling a cold breath and wind blows around the enemy as they float up and to the ground. The animation continues untill all are hit.
Storm Pure Energy 2200 Storm damage and add +75% to next 3 spells used by all allies Animation: Four pillars rise up from the ground and get zapped from lightening making orbs appear on them. Then little tendrils of light go from the orbs on the pillars into the middle of the battle field and creates a ball of energy. The tendrils then swirl around the enemy and form a ball that explodes to attack the enemy.
Balance Genesis 300 Fire damage 300 Ice damage 300 Storm damage 400 balance damage to all enemies and heals all allies by 300 Animation: A semi-large book appears and starts floating and glowing with holy sounding music. Then A cross comes out of the book and glows on and off and floats, Then flashes as three swords surround the enemy. One red-orange sword, one white-blue sword, and one purple-yellow sword. The Red slashes and floats up while facing upward. The white slashes and again floats up while facing upwards. The Purple the same thing. Then they all touch tips, and a brown-yellow light comes down from the sky and deals damage.The animation continues untill all are hit. Then the book turns to your allies and flashes and all are enveloped in white light and you heal
Life Mother Earth 500 + 500 Life damage to all enemies and 500 + 500 Heal to all allies and +30% to next attack on all enemies Animation: A grassy plain with flowers appears on the battlefield and meadow sounds play. One giant flower bud appears and grows so that you can see the stem. The flower opens up and a woman clothed in white turning away is seen in the flower. She turns to look at the enemy, and looks shocked. She steps out of the flower and raises her hand and some very tall grass grows. Then she shows her palm to the enemy and thorny vines strangle the enemy. The animation continues untill all are hit. Then she turns to your allies and giggles. She then lifts both of her hands and sways them down, to make a green light surround the ally, healing them.
Death Grim Reaper 1000 + 500 Death damage and heals by half of the aura damage done every turn Animation: The circle turns into a graveyard and a spirit begins floating around in a circle. All of a sudden a random rip appears in the middle, and splits apart into a dark portal. Part of a scythe peeps out of the hole. Then a whole Grim Reaper steps out and slashes the spirit into nothing. Then his skull, only, turns and stares at the enemy. Then the Reaper has a blue glow on his finger and puts it on his scythe so it turns blue, then he slashes the enemy. The animation continues untill all are hit. Over all turns once the aura damage has been done, a skull appears above the person who took the damage and half of the damage is given to the necromancer who used the spell.
Myth Story Teller 300 + 1300 Myth damage and -80% to next five spells used by the enemy Animation : A giant chair appears on the battlefield and you hear a deep laughter as a giant one-eyed purple man appears sitting and laughing while reading a book.He looks down and then he looks concerned at the enemy. He swings his book once, then opens his book to the front side and an eye appears and glows red to do the second part of damage
lol i put a lot of work into this so tell me what you think...
Well i think they are great, just some overpowered effects, but they are good 68 spells, with good attacks, for probably rank 10-15 bosses for the next world or area.
a yeti jumps out of the ground, screams, and sharp ice sicles fall, the yeti whirls his arm around himself, the ice sicles blow at the wizard doing 1,100 damage. ice spell called yeti
Minion Wrath: 990-1055 Damage to all enemies, Removes all wards and charms.
Animation: Field turns into a cathedral like in Greece. Myth minions start appearing, a Golem minion, Troll minion, Cyclops Minion, Minotaur Minion, and finally a Talos appears. They all raise their right hand and turn into blue wisps. The wisps then come together to form a giant blue sun-like sphere which attacks all enemies. hope you guys like it :D
I figured there would also be a couple new spells that weren't nessecarily going to be mega kill spells that might just be good weaker/pvp spells. These are a few of my ideas for spells:
Name: Blockade Type: Ice Cost: 3 pips Effect: 50% Neutral Shield on all allies Useage: Self and Allies
Name: Penitrate Type: Death Cost: 4 pips Effect: Pass around all shields on next attack Useage: Self Only
Name: Purify Type: Life Cost: 3 pips Effect: Remove all traps and wards from Allies Useage: Self and Allies
Name: Terify Type: Fire Cost: 4 pips Effect: -100% accuracy ward to an enemy Useage: One Enemies
Name: Stone Wall Type: Myth Cost: 5 pips Effect: 100% Neutral Shield Useage: Self or Ally
Name: Disarm Type: Balance Cost: 4 pips Effect: Remove all blades and shields Useage: One Enemy
Name:Jack Frost Type: Ice Cost: 9 pips Effect: 150+1200 Damage over 3 turns and 25% Damage Boost to all Ice Spells Useage: All Enemies; All Players
Name: Thunder Cloud Type: Storm Cost: 9 pips Effect: 300+2000 Damage over 3 turns and 25% Damage Boost to all Storm Spells Useage: All Enemies; All Players
Name: Voo Doo Doll Type: Death Cost: 9 pips Effect: Redirects all damage done by enemies to one enemy over 3 turns Useage: All Enemies; One Enemy
Name: Swamp Giant Type: Life Cost: 9 pips Effect: 1250 Damage, 750 Shields, and 50% Boost to all Healing Spells Useage: All Enemies; Self and Allies; All Players
Name: Erupt Type: Fire Cost: 9 pips Effect: 1000+900 Damage over 3 turns and 25% Damage Boost to all Fire Spells Useage: All Enemies; All Players
Name: Stone Golem Type: Myth Cost:9 pips Effect: 250+250+250+250+250+250 Damage and 25% Damage Boost to all Myth Spells Useage: All Enemies; All Players
Name: Mystic Beam Type: Balance Cost: 9 pips Effect: 500+350 Damage, 600 Sap, and 50% Neutral Blade Useage: All Enemies; All Enemies/Half to Healing Self; Self and Allies
I have an idea for lvl 68 Death. Name: Anglerfish Pip cost: X Appearance: An anglerfish that looks like Glauco, Achaelos, or Sylster Glowstorm swims out of the abyss, then lands and a cloud of sand shoots up. He charges his trident, then attacks. Effect: 900 death damage per 3 pips and to all enemies, plus absorb 1000 damage.
Here come the wisps!Life:Health Wisp.Health Wisp heals you 300 per pip.Animation:Your character goes to the middle of the circle and all of your pips turn into health wisps that go up to you and heal you.X pip.100%
i think that the lvl 68 spells should be... balance: super nova- does 940 damage and 240 for over 4 rounds takes 8 pips. life: god of life- heals all friends and heals each friend for 3 rounds and does 300 hp each round takes 8 pips. death: famien- takes 250 hp from you and does 700 damage to all enemys takes 8 pips. storm: wild strike- does 100,1000 or 10000 to all enemys takes 5 to 8 pips for more power. myth: lord of hadys- does 300 damage per pip and puts a myth blade on user takes x amount of pips. fire: dragon titan minion- takes 1-3 pips for more power can use any fire attack up to helephent. can take x amount of pips. ice: angle- takes 400 damage per 2 pips. can put a ice trap for up to 70% ice +. takes x amount of pips
from nickolas bear eyes lvl 54 balance master of balance
Um, These aren't really for level 68. I'd say a spell for completing a certain main quest, like in Krokotopia.
Anyway, here they are.
Type: Storm Name: Thunderbolt Rank: 5 Effect: Give all friends a +50% Storm Blade Hits: Self and Friends
Type: Ice Name: Frozen Defense Rank: 5 Effect: Give all friends a -70% Tower Shield Hits: Self and Friends
Type: Fire Name: Burning Offense Rank: 5 Effect: Give all enemies a +50% Fire Trap Hits: All Enemies
Type: Death Name: Break-Down Rank: X Effect: Give all enemies a -5% accuracy per pip Hits: All Enemies
Type: Myth Name: Self Destruct Rank: X Effect: 100 Myth Damage per pip to self for +10% per pip to next attack for all friends Hits: Self + Self and Friends
Type: Life Name: Lock-On Rank: X Effect: Give all friends a +5% accuracy per pip Hits: Self and Friends
Type: Balance Name: Balance Beam Rank: X Effect: Hit all enemies with a random school by 100 damage per pip Hits: All Enemies
They've already made a level 70 with the new world Zafaria and they already have the level 68 spells. From what I've seen, they look sooooo COOL! There's one with some sort of beast with 3 different heads, mammoths, gnomes, a teal colored dragon, a volcano, and Dr. Catenzien (idk if I spelled his name right) bringing Frankenstein to life. Those's are the ones I've seen and they're incredible! I'm excited to see them online soon!
well, since KI is raising the level cap to 60, after they make a world after Celestia, will they raise it to 70?
if so, post ideas for level 68 spell ideas!
Fire - Smokey Beast - a small fire appears in the middle, huge clouds of smoke form, showing a huge hand reaching out. The head then pops out, the hand forms a sword of smoke, and it attacks 800 damage plus 100 over time
Ice - Polar Heart - penguins waddle around, then a monsterous Yeti leaps out. he throws a huge snowball at enemy. 800 damage and stuns
Storm - Loose Wire - a small neighborhood appears, and lightning hits a house. The house and many telephone wires form a monster. shoots laser, makes cloud, zaps enemy. 950 damage and stun
Life - Garden of Eden - A huge garden appears, and the trees glow. the glow forms a smiling face. the face causes either 1000 heal to any partner, or 800 damage to enemy
Death - Tartarus - a huge pit appears. a battle cry rings out. ghosts, demons, zombies, and skeletons charge out, attacks 750 damage, evil laughter sounds, and half converts to health
Myth - Chimera - a monster with two heads, lion and goat, and a snake for a tail, swoops down. The snake attacks, 100 damage, goat attacks, 200 damage, lion attacks, 200 damage, all three attack, 350 damage
Balance - Equalality - a metitating monk appears, blue light comes from all friends and enemies, forms in middle, and splits up again. It adds all life total, and divids it evenly. Exp : you have 20 health, opponent has 500. it adds to 520, divids by two. each of you now have 260 health.
Kyle Firefist
Grandmaster Pyromancer
isnt chimera just like that 2 headed wolf myth spell