Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Huge Grandmaster Tower

AuthorMessage
Defender
Jul 21, 2009
102
I'm a grandmaster and I'm SO board. I've finished every quest and there's nothing else to do. Please come out with some kind of tower with checkpoints. For example, you get to the tenth level of the tower, and there would be teleporter stone. If you at any time get past that level, you can start there. There could be ten check points for a total of one hundred levels. Yes, it seems like a lot, but it's like ten different briskbreez's Each one could have one cheating boss at the end. That would sure last people a long time. I don't care if it takes months to do. If it's hard and lasts a long time, it would take me about the amount of time until the next big thing. Even people who burn through the material would have a tough time finishing all of that. You could just alter past enemies so you don't even have to create new ones. Please consider this as a posiability in the future.

Astrologist
Aug 21, 2009
1205
I agree that we need some sort of end tower that keeps our interests and allows us to have fun with our grandmaster friends. My friends are currently becoming increasingly bored and I am not sure they are going to make it to the time in which Celestia comes out to remain playing the game (at this rate I don't think I'll make it that long, thought perhaps PvP could tide me over for a little bit of time but the problems in it of the side that goes first has major advantages over the side that does not kind of makes me not want to play it and find some sort of game that makes play at least fair).

I wrote the following awhile ago...

Not sure what to call the tower:
Temple of the Gods;
Boss Tower;
End Game Tower; etc.

I propose a 40 plus floor grand master tower that takes 10 consective wins to finish it, while allowing friends to port in to the current floor. Every time you beat a floor you advance upwards 1 to 4 (or more) floors based upon such factors as how many turns it took you to win. The easier it is for you to beat a floor the higher up you are moved in the tower and the higher up you are the harder the tower is designed to become and the better the non-trade equipment drops become. If you can breeze through every floor in short time, then you can make it all the way to the top floor. If however you can't the highest floor you can reach will be lower. Once defeated, you have to start all over from floor one. Every time you enter the tower you can expect to face different floors and subsequently different bosses each time in. The different floors will have different schools and types of bosses making things a challenge for different schools, often prompting players to have to adjust their decks per floor before entering into its fight. No matter how high in the tower you go, once you win 10 floors the tower completes. This tower is game expandable, that is when new worlds and new areas come out, the tower can be made taller (instead of being able to advance say 4 floors at a time, 5 floors at a time could be made possible changing the tower from being 40 floors to being 50 floors).

A lot of existant boss fights could be added as is to the tower. That is to say that Ravens could be one of the floors, a brisk breeze boss could be another floor, a warehouse boss could be another, the non-washed down malistair fight could be yet another. The idea is to make this for grandmasters, and those who struggle will simply enter into easier floors than those who don't struggle allowing everyone a challenge.

The idea also is that during school people have less available time to play, but could likely have time to do a ten floor tower with their friends, expecially if that tower is challenging and changes based upon how well they play. It also would take a long time to farm for yet better equipment as specific equipment would only have a chance to be obtainable on certain floors.

In short, this tower gives grandmasters a really good end game while making it hard to get all the best equipments and encourages friends to play together while not being redundantly boring. The tower can be added to as the game progresses or if it becomes too easy for some. It is a tower that is intended to be played over and over and over again. The higher you go the harder it gets, but if you struggle you simply aren't allowed to go as high... perhaps next time, lol.