Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Balance

AuthorMessage
Geographer
Feb 15, 2009
992
I am posting this mainly to see everyone's comments about these balance ideas I had my first few are.........................................

One for judgement to be cut in half and do only 50 damage per pip

Second for balance shields

Third this one isn't really a balance idea but it's for feint to be +70% to only death spells

Please be nice about your agreements and disagreements

Defender
Aug 13, 2010
182
Right now, the damage Judgment does is agreeable. For 6 pips, a Hydra does less than 600 Damage. For 4 pips, a Kraken does over 500. So I think that Judgment has a fair damage-per-pip ratio as is. Actually, downgrading it to 50 per pip would make it a very weak spell... :?

I guess Balance is the 'superior' element and thus has no wards. But I still think it should have its own shield, if only up to 50%.

Feint would be much less useful if it was Death-exclusive. I would only agree with such a modification if it took away the +30% that one puts on themselves upon casting it. After all, it does cost a Pip when most wards and blades cost nothing.

Defender
Feb 23, 2010
163
bravevline wrote:
I am posting this mainly to see everyone's comments about these balance ideas I had my first few are.........................................

One for judgement to be cut in half and do only 50 damage per pip

Second for balance shields

Third this one isn't really a balance idea but it's for feint to be +70% to only death spells

Please be nice about your agreements and disagreements


1. 100 damage per pip isn't all that powerful. Most storm spells (fire too I believe) do more than 100 damage for each attack spell. In fact, the only ones I can think of that don't are Tempest (80 damage per pip, unlimited pips just like judgment, but hits all enemies while judgment only one enemy) and storm lord (690 damage for 7 pips, but hits all enemies and stuns the ones still alive). Fire school has heckhound, which does 120 damage per pip, and also allows you to max out your pips before the attack. The only downside is that the damage happens over three turns. Then again, that's great if you have to burn through a shield. So, Judgment really isn't as powerful a spell as a lot of people think it is, and Balance's others spells are weaker. Also, the boosts are weaker for judgment. You get a 25% balance blade, a 20% blade storm, and a 30% hex. Unless you have death as a secondary school and add feint to that, that's not a whole lot of boosts. For instance, if you use tempest, you can boost it with a 30% storm blade, a 35% elemental blade, a 25% storm trap, and a 25% elemental trap. Every other school has similar traps, only some of them boost more.

2. I have no problem whatsoever with a balance shield. Make it one of the 80% shields you can buy for a training point. As for Luvas's reference to it supposedly being superior, I think that misses the point. Balance isn't superior, it simply came later. The other schools have shielding against the other schools in their triangle because they were used to dealing with them. Balance came later and took a bit from each school to create something new. How would the older schools be prepared to shield against that? Other balance wizards, however, should know how to protect themselves from Balance magic. So, an 80% shield that can be picked up in the fairgrounds in Wizard City makes sense. Make it like every other school: free for Balance wizards and one training point for everyone else.

3. If feint only worked with death magic, what would be the appeal of having a Necromancer as part of your team? They're built more for solo battles. Having a Necromancer throw down feints for your fire or storm spells, however, makes them handy to have around. Besides, the 30% trap that feint puts on you is already enough of a counter. Yes, you can do a lot more damage, but you'll take more too.

Mastermind
Jun 06, 2009
398
bravevline wrote:
I am posting this mainly to see everyone's comments about these balance ideas I had my first few are.........................................

One for judgement to be cut in half and do only 50 damage per pip

Second for balance shields

Third this one isn't really a balance idea but it's for feint to be +70% to only death spells

Please be nice about your agreements and disagreements


that last sentence, coming from a person who says all people who like balance are cheeky. no, i do not think you have merited me being nice.

judgement does average damage as it is.

balance doesn't even need a shield, because the strategies are so easily beaten by other means (see my post "once and for all" in the pvp section).

and like stanklepoot said, feint is about the only reason people would appreciate a necromancer on their side. picture a malistaire battle with a death-only feint. great. all he can do to help the others is curse (as in the spell), and that's the weakest boost in existance. and his attacks won't do much either. picture that. go ahead.

ps: i actually think that judgement's accuracy could stand to lose 5%, making it 80% accuracy.

Illuminator
Feb 09, 2009
1469
No offense, but I think it's ridiculous to downgrade one the best Balance attacks us Sorcerers have! As Sorcerers, we aren't very good fighters unless we're in groups, and our attacks reflect that since they're not that powerful to begin with. In fact, next to Thaumaturges, I think we have the weakest attacks. That aside, I'm pretty sure KI is never gonna change the amount of damage for any attack, never mind downgrade an attack.

I think there aren't Balance shields because as Sorcerers, we're able to shield ourselves against three different schools at once. They might add the balance shield later to show how "different" the Balance school is, but I don't know.

I agree with everyone about the Feint idea: making it exclusive to death is not a good idea! I would be useless, even to Necromancers with more than one school.

Again, i mean no offense towards you; I just think these are really bad ideas...if that makes any sense. If you could please tell me why you think Judgement should be downgraded and why Feint should be Death-specific I would appreciate it.