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New School Ideas

AuthorMessage
Geographer
Feb 15, 2009
992
Hi there everyone, I wanted everyone to post their new ideas for new the 3 new schools here: Sun Moon and Star. Here are mine

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Sun

Level 1: Smite is one pip and does 85-115 damage for 80% accuracy
Is a small light that strikes the opponent

Level 5: Sun burn just puts a damage over time on enemy with the sun icon and does 270 divide by 3=90 per round 80% accuracy 2 pips

Level 8: Cosmic shield -70% to next moon and star spell

Level 10: Smite A large light strikes the opponent doing 310-390 damage 3 pips 80% accuracy

Level 16: Blind -60% accuracy to next spell on opponent 0 pips 100% accuracy

Level 22: Aura and is the sun global or as some people call it bubbles or wall or shield spells and increases all sun attacks by 25% and is 2 pips 100% accuracy

Level 26: Sun Trap plus 25% next incoming sun attack 0 pips 100% accuracy

Level 33: Sun Blade plus 35% next outgoing sun attack 0 pips 100% accuracy

Level 42: Sun Burn 100 sun damage +900 over 3 rounds 6 pips 80% accuracy

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Moon Spell Ideas

Level 1: Moon Walker A small Bug kinda like scarab only a pale moon like floor and is very pale and does 45-95 damage 1 pip 95% accuracy

Level 5: Moonlight 105-145 moon damage for 2 pips and 95% accuracy
A very small sparkling blue light hits the target

Level 8: Daze Kinda like weakness only blue and is -35% next outgoing attack spell 1 pip 90% accuracy

Level 10: Dream A small, crescent shaped moon with it's eyes aclosed and a smile comes up with a sleeping cap on comes down and moves it mouth like it is talking but you dont hear anything and allot of Zzz's come out of it's mouth then then moon starts twirling and flies back into the sky and the Zzz's fly around the target and do 195-265 damage 95% accuracy and 3 pips

Level 16: Solar Shield -70% to next sun and star attack 100% accuracy 0 pips

Level 22: Sun Block Absorbs next incoming negative damage over time thing 100% accuracy 1 pip

Level 26: MoonWalk -70% next incoming damage on target either you or your teammates and puts a 30% trap on you, if you use on self it puts the trap then the shield on you 100% accuracy 2 pips

Level 33: Eclipse Moon Global spell +40% all moon attacks 100% accuracy 2 pips

Level 42: Crater Clash A bunch of craters come up and small clots of ice shoot out of them and fall on you doing 315-375 Moon damage to all enemies 95% accuracy 6 pips

Plus Mildred Darseer on Collossus Boulevard trains Moon trap +35% incoming moon attack spell 100% accuracy 0 pips

and

Moonblade +45% next outgoing Moon attack spell

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And last but not least, Star School ideas

Level 1: Blight A small fast yellow light rushes into the opponent doing 95-150 Star Damage for 1 pip and 75% accuracy

Level 5: Star Stomp A medium sized star falls into opponent doing 195-235 Star damage for 75% accuracy and 2 pips

Level 8: Lunar shields -70% next sun and moon spell 0 pips 100% accuracy

Level 10: Starnado: A big yellow tornado forms up and allot of small tiny stars fall in and start swirling then it flies into opponent doing 405-494 star damage 75% accuracy and 3 pips

Level 16: Star trap +20% next incoming star attack 0 pips 100% accuracy

Level 22: Star Storm A bunch of falling stars fall on all opponents doing 395-455 star damage to all enemies 75% accuracy and 4 pips

Level 26: Star Blade +30% next outgoing star spell

Level 33: Abduct A U.F.O flies over target, it picks them up a little off the ground doing 705-895 Star damage 75% accuracy
6 pips

Level 42: Starlight Star Global spell +20% all star attacks 100% accuracy 2 pips

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Plus Niles could have astral blades and astral traps which are sun, moon, and star blades and traps.

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