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too many dungeons in marleybone:anyone agree?

AuthorMessage
Explorer
Oct 12, 2009
75
For all of us that hate marleybone, the reason why its so hard is the massive number of dungeons.

And a little side note: too hard to navigate around enemies.

ok so lets count them up.
kensingston park,(EVIL) ironworks, katz lab, counter weight east, counter weight west, and big ben.

so thats six dungeons in ONE world!

the minimum of dungeons in a world should be at least two.

Andrew dragonstalker, lvl 41 magus sorcerer

I also meant to say the massive number of enemies inside the counter weights and big ben is a huge problem sorry

and most of the enemies in royal museum are balance!
imagine how much of a pain that is

A+ Student
Jan 05, 2009
1706
sparkboy187 wrote:
For all of us that hate marleybone, the reason why its so hard is the massive number of dungeons.

And a little side note: too hard to navigate around enemies.

ok so lets count them up.
kensingston park,(EVIL) ironworks, katz lab, counter weight east, counter weight west, and big ben.

so thats six dungeons in ONE world!

the minimum of dungeons in a world should be at least two.

Andrew dragonstalker, lvl 41 magus sorcerer


Just wait till you get to DS, it seems to be about 1/3 dungeons.

Squire
Jul 08, 2009
592
sparkboy187 wrote:
For all of us that hate marleybone, the reason why its so hard is the massive number of dungeons.

And a little side note: too hard to navigate around enemies.

ok so lets count them up.
kensingston park,(EVIL) ironworks, katz lab, counter weight east, counter weight west, and big ben.

so thats six dungeons in ONE world!

the minimum of dungeons in a world should be at least two.

Andrew dragonstalker, lvl 41 magus sorcerer
I never had a problem with this, my problem is the ENDLESS battles in the towers and always having to run back and fourth to fight a boss.

Defender
Jun 04, 2009
154
Yes, there are to many. Marleybone is a hard world. But, you don't have to do Kenningston Park. You still need to do 5 others, though. The reason why they are doing this is probably because in MooShu, to purchase things you need to be levl 35+. So, they probably want you to get enough experience so you can wear the things in MooShu.


Remember, though. To be Wizard City's Savior, you must be brave, diligent, and a person who takes time.

Hannah Dragonsword, level 34 fire

Survivor
Oct 27, 2009
26
There is a ton more dungeons/towers in Ds! Probably around 20. Just you wait :-P

Geographer
Feb 27, 2009
889
Skippster1297 wrote:
There is a ton more dungeons/towers in Ds! Probably around 20. Just you wait :P


Hah, 20? You gotta be kidding me! More than 20! Yeah, but you guys really dont yet know the heat of DS.

Squire
Jul 08, 2009
592
sparkboy187 wrote:
For all of us that hate marleybone, the reason why its so hard is the massive number of dungeons.

And a little side note: too hard to navigate around enemies.

ok so lets count them up.
kensingston park,(EVIL) ironworks, katz lab, counter weight east, counter weight west, and big ben.

so thats six dungeons in ONE world!

the minimum of dungeons in a world should be at least two.

Andrew dragonstalker, lvl 41 magus sorcerer

I also meant to say the massive number of enemies inside the counter weights and big ben is a huge problem sorry

and most of the enemies in royal museum are balance!
imagine how much of a pain that is
lol sparky after all the dungeons in DS you will be HAPPY if ds had that many dungeons that mb had.

Mb:
big ben
counterweight west
counterweight east
ironworks
Katz. lab

DS:
tower of war
the past of that dungeon
labyrinth
great spyre
secure house(it aint no house )
father drakes tower
crystillne queens tower
(if your myth, ranulf moonclaws tower quest at lvl 48 )
oran grimcaster tower

So after all that and many more mb's dungeons will look like CHILDS PLAY (no offense to any child)