I want a new thing in the game called skill traits or something like in mmo's where they get upgrade a stat for example you upgrade your damage by one and it's different to every school for example When a storm wizard levels up he either gets to upgrade +2 % damage or +10 critical or +1% pierce or +1% pip chance Storm gets all of these choices because they focus on damage. All the other schools can learn +1 % pip chance
Ice +1% universal resist or +5 block universal or +1% damage or +1% pip chance
Ice can get all these choices cause they are defensive
Life +5% outgoing or +5% incoming or 10 critical or 1% damage or +1 % pip chance
You could get points every level or second level or you can get them from quests like training points. I made this idea cause I wanted wizards to be different from each other like you can have the same gear and the same pets and you would have the same stats and you can customise your wizard for example if you're life and you don't heal as much you would put points on your damage. You can reset your points with crowns. I just made those stats ups and Ki can fix it to make it balance. Tell me about your opinions guys!
I want a new thing in the game called skill traits or something like in mmo's where they get upgrade a stat for example you upgrade your damage by one and it's different to every school for example When a storm wizard levels up he either gets to upgrade +2 % damage or +10 critical or +1% pierce or +1% pip chance Storm gets all of these choices because they focus on damage. All the other schools can learn +1 % pip chance
Ice +1% universal resist or +5 block universal or +1% damage or +1% pip chance
Ice can get all these choices cause they are defensive
Life +5% outgoing or +5% incoming or 10 critical or 1% damage or +1 % pip chance
You could get points every level or second level or you can get them from quests like training points. I made this idea cause I wanted wizards to be different from each other like you can have the same gear and the same pets and you would have the same stats and you can customise your wizard for example if you're life and you don't heal as much you would put points on your damage. You can reset your points with crowns. I just made those stats ups and Ki can fix it to make it balance. Tell me about your opinions guys!
I really wish this could happen but, especially with ice, people are already complaining too much about resist.
I want a new thing in the game called skill traits or something like in mmo's where they get upgrade a stat for example you upgrade your damage by one and it's different to every school for example When a storm wizard levels up he either gets to upgrade +2 % damage or +10 critical or +1% pierce or +1% pip chance Storm gets all of these choices because they focus on damage. All the other schools can learn +1 % pip chance
Ice +1% universal resist or +5 block universal or +1% damage or +1% pip chance
Ice can get all these choices cause they are defensive
Life +5% outgoing or +5% incoming or 10 critical or 1% damage or +1 % pip chance
You could get points every level or second level or you can get them from quests like training points. I made this idea cause I wanted wizards to be different from each other like you can have the same gear and the same pets and you would have the same stats and you can customise your wizard for example if you're life and you don't heal as much you would put points on your damage. You can reset your points with crowns. I just made those stats ups and Ki can fix it to make it balance. Tell me about your opinions guys!
I'm not entirely sure this would work. For one thing, our power pip chance increases every level anyway (until it reaches 40%). And another thing, we'd just get way too over powered - Prometheans would be boasting 100% + stats for stuff. Stat enhances are what gear and weapons are for. It's a cool idea though. I'm sorry - this is irrelevant - but why are you a fan of bronchitis? Sierra Ashblood, Transcendent
I want a new thing in the game called skill traits or something like in mmo's where they get upgrade a stat for example you upgrade your damage by one and it's different to every school for example When a storm wizard levels up he either gets to upgrade +2 % damage or +10 critical or +1% pierce or +1% pip chance Storm gets all of these choices because they focus on damage. All the other schools can learn +1 % pip chance
Ice +1% universal resist or +5 block universal or +1% damage or +1% pip chance
Ice can get all these choices cause they are defensive
Life +5% outgoing or +5% incoming or 10 critical or 1% damage or +1 % pip chance
You could get points every level or second level or you can get them from quests like training points. I made this idea cause I wanted wizards to be different from each other like you can have the same gear and the same pets and you would have the same stats and you can customise your wizard for example if you're life and you don't heal as much you would put points on your damage. You can reset your points with crowns. I just made those stats ups and Ki can fix it to make it balance. Tell me about your opinions guys!
Great Idea. Wish I could totally be able to do this. Maybe you can only get special equipment if you do a certain one of these. Great idea
I'm not entirely sure this would work. For one thing, our power pip chance increases every level anyway (until it reaches 40%). And another thing, we'd just get way too over powered - Prometheans would be boasting 100% + stats for stuff. Stat enhances are what gear and weapons are for. It's a cool idea though. I'm sorry - this is irrelevant - but why are you a fan of bronchitis? Sierra Ashblood, Transcendent
LOL i dont know i just thought of something random
No. If Ice gets 1% Resist all the way to Level 90, Plus their gear, It would be about 150% Universal resist. Same goes with critical and damage, This idea just wouldn't work.
plus it would be nice for storm and life to have base healing damage critical and healing just this boost starts when you reach lvl 100 oh and guy who commented on the ice resist storm could have around 100 pierce if it started around level one so yeah not a problem
i am not sure if what i thought of for balance would work and someone please help think of fire death and myth it definitely won't get to game unless there is a choice for every school and btw still think you start getting these points at lvl 100
death is confusing but my friend said his favorite stats are resist and damage so death 2 points for 1 universal resist 2 points for 3 death damage 1 for 1 power pip percentage or 5 universal block (ice being changed to 10 universal block)