I spent a lot of time with a life mastery amulet and cast my fair share of satyr and sanctuary. It was probably the biggest mistake I made on my balance wizard because I had no training points left over for my needs and I was always wanting for pips. I walked many a mile in a healer's shoes and encountered one reoccurring problem. Either I healed to live and have nothing left over for attacks until later or I attacked and died.
I suggest that, for life wizards only (Not for the life mastery amulet), power pips count as 3 pips for healing spells.
I spent a lot of time with a life mastery amulet and cast my fair share of satyr and sanctuary. It was probably the biggest mistake I made on my balance wizard because I had no training points left over for my needs and I was always wanting for pips. I walked many a mile in a healer's shoes and encountered one reoccurring problem. Either I healed to live and have nothing left over for attacks until later or I attacked and died.
I suggest that, for life wizards only (Not for the life mastery amulet), power pips count as 3 pips for healing spells.
No. First, it's unfair to the six other schools, and second it is not necessary. I have soloed with Life, now level 72. I have never been in want of more power pips and have rarely (until Mirror Lake) been defeated. The problem you ran into with Life as a secondary is that you could not get any gear to boost your power pip chance (or just didn't know to do so). You cannot expect KI to change the game because you didn't make the best choices. Sorry.
1. My power pip chance on my balance was almost 100%. 2. This was a suggestion to improve life wizards, not people running around with mastery amulets.
Life wizards sometimes (actually, most of the time) are the school many pitty so this would just be a slap in the face for life wizards, it would be like saying "oh, your the weak school, have a power pip improvement for you're troubles"
That is and insult for all of the schools, as a life wizard, it would be very,very,very unfair for others, plus, this would grant a unicorn at any time in pvp, do you really want that?
Isaac GoldHeart lvl 32
"You say life wizards are weak? hope you don't mind that tree falling towards you"
First of all, Life isn't a weak school and doesn't need this. I soloed my Life up through the end of Khrysalis except the final gauntlet/Morganthe. It's also just unfair to other schools.
Balance and Life get lots of PP if they are using good gear. I'm not sure how you could run out of training points on Balance. Re-think your set up. The pip game mechanics are fine and don't need changing.
I spent a lot of time with a life mastery amulet and cast my fair share of satyr and sanctuary. It was probably the biggest mistake I made on my balance wizard because I had no training points left over for my needs and I was always wanting for pips. I walked many a mile in a healer's shoes and encountered one reoccurring problem. Either I healed to live and have nothing left over for attacks until later or I attacked and died.
I suggest that, for life wizards only (Not for the life mastery amulet), power pips count as 3 pips for healing spells.
I am a level 100 Life Wizard. Some people think it is your job to heal them, don't let them bully you. They can port back. I put four small healing cards for me in my deck and that's it. I really started to enjoy my wizard when I quit healing and started fighting. Plant some plants that give you an extra life blade. Spend some extra time getting a pet that has punch and shield. Blade up that Forest Lord and show them who is weak! lol Mattie114