As the title states, I came up with some Level 98 Spell Ideas
Colossal Squid- 1750 Storm Damage to All Enemies +30% Stormblade to Self. Lava Lizard- 1350 Fire Damage to All Enemies +Wyldfire. Mega Bear (Giant Polar Bear) 800 Ice Damage to All Enemies + 70% Tower Shield to all Friends. Gator of the Sands - 900 Balance Damage to all Enemies +25% Balanceblade to all Friends. Gryphon - 1000 Myth Damage to All Enemies +35% Mythblade to Self. Turtle of Nature - 850 Life Damage to All Enemies + Heal 750 to All Friends Death Falcon- 750 Death Damage to All Enemies + Half back as Health +30% Trap to All Enemies
All Schools would get a Pet version of these spells. The pets would come with an Item card of the spell. All of the pets would have Spritely, Spell Proof, and Pain Giver as First Generation Talents.
mass feint - 2 - Death - feint all your enemies with +70%/+35% self traps.
Impound - 0 - Star - Pets with may cast abilities do not cast anything for 4 rounds
Mutate Hound - Any hound becomes Storm Hound (still thinking about what this needs to cost to not get abused)
Polymorph Efreet - 0 - Moon - You're now an Efreet for 4 to 6 rounds (random) with a deck of mostly -90% weakness and a couple Efreets and maybe some Steal Charms/Smokescreens and a souped-up Scald or Power Link. 2400 health.
Lord Oberon's Blessing - 4 - Myth - A Myth sprite healing spell + spirit blades
Refraction - Sun - An enchant that turns any enchantable monophasic damage spell into a DoT that deals 1/3 of its printed damage per round x 3 rounds. Can't be used on things like minotaur which are biphasic (little shield breaker then big wallop)
Men Without Hats - ? - Sun - Enchanted spell IGNORES resistances, critical blocks, stun blocks, etc. granted by the target player's head gear.
The Emperor's New Clothes - ? - Sun - Enchanted spell IGNORES the resistances, critical blocks, stun blocks, etc. granted by any of the target player's clothes gear. It sees them as if they are wearing their novice clothes. Requires training of Men Without Hats first.
most of these spells are under powered. obviously you were thinking pvp when you made these spells. the storm spell is a little over powered even for pve, maybe like 150 damage reduction because colossal will turn that spell into the bane of pvp lol. everything else should be buffed up by like 100 hit points.
I think the storm and fire ones get way to much damage, and if it was that much then I think the other schools should at least be close to that
Seriously?
Storm and Fire are the two schools that hit highest! This is because of low health and resistance! If you reduced the damage on them both, those spells would be a waste of pips.
As the title states, I came up with some Level 98 Spell Ideas
Colossal Squid- 1750 Storm Damage to All Enemies +30% Stormblade to Self. Lava Lizard- 1350 Fire Damage to All Enemies +Wyldfire. Mega Bear (Giant Polar Bear) 800 Ice Damage to All Enemies + 70% Tower Shield to all Friends. Gator of the Sands - 900 Balance Damage to all Enemies +25% Balanceblade to all Friends. Gryphon - 1000 Myth Damage to All Enemies +35% Mythblade to Self. Turtle of Nature - 850 Life Damage to All Enemies + Heal 750 to All Friends Death Falcon- 750 Death Damage to All Enemies + Half back as Health +30% Trap to All Enemies
All Schools would get a Pet version of these spells. The pets would come with an Item card of the spell. All of the pets would have Spritely, Spell Proof, and Pain Giver as First Generation Talents.
About the myth one, its good, but i think it should be something more hmm big and powerful looking, like, well has anyone read about greek mythology? it can be something like kronos' revenge or somthing right?