ok well i am sure we all know how long it takes to set up converts when all your enemies are the same school, and your maybe solo, so your taking lots of hits. (sry didnt put much though) i am thinking of a single upgraded version of our converts that puts a convert on all enemies. this would cost 3 pips instead of zero. i didnt say 1 pip or 2 pips because most wizards get that on the very first round. so uh, what do you think?
_______________________________ Allison Deathwielder Legendary Necromancer Cow Girl "Death should be embraced, never feared" - unknown
I think it's a good idea. An easier way to do this would be a "sphere" idea someone mentioned before, which would basically be a converter charm instead of a ward.
ok well i am sure we all know how long it takes to set up converts when all your enemies are the same school, and your maybe solo, so your taking lots of hits. (sry didnt put much though) i am thinking of a single upgraded version of our converts that puts a convert on all enemies. this would cost 3 pips instead of zero. i didnt say 1 pip or 2 pips because most wizards get that on the very first round. so uh, what do you think?
_______________________________ Allison Deathwielder Legendary Necromancer Cow Girl "Death should be embraced, never feared" - unknown
3 pips for Ice, Myth. 5 pips for everyone else, since they all have high level spells that hit all enemies in one shot (Tempest, Scarecrow, Dragon, Forest Lord, Ra)
When you're legendary you get 4 pips at start because of your 99% pip chance, and obviously it stays consistent. so maybe 1-2 pips wouldn't be an all bad idea. that reminds me: increase the pips on doom and gloom again, I'm anhiallating (how do you spell it?) PVP with the 2-pip, i want a tough kill once in a while!