Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Mirage bugs?

AuthorMessage
Delver
Aug 21, 2013
234
Badges - For the Enforcer and Sheriff badges (Aggrobah), defeating Feral, Fangs, and Thugs is supposed to count towards them right (even said so on the badge when working towards it). I would only get credit when battling the Thuggie Goons, neither of the other two types.

Portals - It seems as though a couple of carpet portals aren't quite right. Maybe one is intentional but the other has to be a bug.

Eerem Palace - this could be on purpose. Instead of it teleporting you next to the rug portal that takes you to Caravan, it takes you to the opposite end of the courtyard.

Underden - There is a rug portal in the Thieve's Den that leads to Caravan, but the rug portal in Caravan leads to the Underden instead of the Thieve's Den. If this is intentional, it's a flawed idea, because the only thing you can do is to enter the dungeon or port out (port to someone, to home, or to Caravan). Other than the dungeon, there is no way out provided. So if someone wants to go to the Thieve's Den, they have to go to Canyon and then hike up the hill and make their way to the entrance.

There is a rug portal at the top of the area (in Canyon, near Thieve's Den) where the cactus is at, that leads back to Caravan. A portal to that spot would be nice, if not one to the Thieve's Den directly.

Antiques - The spot in Caravan, where an antique reagent sometimes appears near Azula Salib, should be moved a little. When going to collect it, sometimes the 'X' triggers on Azula instead of the reagent.