I agree- I have ran this dungeon a million times. Out of all those times, only once did we get to bypass it. We had all the blue clams open several times, and still been pulled into battle.. Good question, I am curious of this as well.
I think a review is in order, because even when all blue clams are opened, it will still pull us into battle.
Please look into this KI.
I think what happened to you is what happened to me.
the wisps all vanished just before the final blue clam was clicked on so it looked like we'd clicked on the wrong clam but actually it was that the timer ran out.
Did you read my entire post? I know it is timed! What, do you have half a second time frame? We can all rush as fast as we can, no stops, no fooling around, two people, one on each side, with all blue clams open and still get pulled into battle!
Did you read my entire post? I know it is timed! What, do you have half a second time frame?
Yes I did. I also know that what displays on the client screen doesn't always match up with exactly what is going on, on the server. So just because you still SAW wisps doesn't mean that they hadn't already all vanished.
Also, keep in mind that when two objects are right next to each other, there is a bounce effect. To see this, go stand right between zeke and the seamstress in wizard city. You can stand still if you're in the right spot and watch the click message bounce back and forth between zeke and the seamstress. If you just happened to be standing at a blue clam that was right next to a yellow clam, AND you were standing too close to the yellow, even though you saw the blue clam on the click message you very well could have hit X at the exact second the game switched to the yellow and never seen it.
when playing with another good player, one that I can trust, the area works 100% of the time as long as another player isn't foolish enough to mess it up, otherwise what I see is the person doing the opposite side of me has maybe one clam open by the time I finish opening all clams on my side and then wonders why they have to fight
Yes it is glitched but there is a way to fix it. You have to go in the center of the room and walk towards the door when all the clams are open. This seems to be what works. Its just a simple conformation glitch that the server doesn't recognize the clams are open. Hope this helps.
If there are healing wisps in the back of the room before you open the blue clams do ot get them! They get the ghosts to come automatically. If any friends get them tell your friends not to get them until your done.
have noticed that it considers all of them open after animation of the clam is complete, not upon openng, this might be one of your issues, have soloed it a lot.
2 factors are happening here
#1, clicking all solo, possible #2, all clams completing animation, not possible solo
thus concludes, the opening is cauculated AFTER these have finished opening completly
no time to open them all, but to click all blue, yes.
this is where the issue might be in this case, am very familure with this issue, they would have to possibly take a look at their "state" to see what might be able to be done, but as we know, that is up to them
Ok, for clams, i like to use my mouse to open clams instead of X because if a yellow clam is right next to blue and you click X, them bounce effect recently described will activate. If you click on a blue clam and the bounce effect occurs, it wont open the yellow clam. So move until you can click the blue clam. I found how to use a fast motion out of my mouse. No wires! And also, if you look at the box at the bottom that tells you how to interact, it will show either a yellow or blue clam. make sure it is a pic. of a blue clam