How long is this world, I was just wondering, I don't want my 1 month membership to expire while mid way through
Sincerely Paul LightHorn Level 40
I basicly just started this world, but I do think it is pretty long. There is a person that made Quest Trees for multiple worlds, you should go check them out for some help on that. Once you get to the quest "The Final Countdown", you are almost done. Also, the Membership does repeat itself, so if you can afford it it will use that money to repeat its membership (I think). Here's the link to it http://www.wizard101central.com/wiki/Quest:Dragonspyre_Quest_Tree#axzz4jAyC8yOQ. If you need any extra help, just ask a person who completed it or one of the admins or mods.
I have been playing Wizard101 for a long time and when I started playing the game it was very fun and I enjoyed it very much. When DragonSpyre was first released it was a very big challenge to the player. The bosses and creatures had a lot of health, the gauntlets had many floors, quests required more effort and more time to complete and it was overall a much bigger challenge. Sometime in 2010, KingsIsle lowered the difficulty of Dragonspyre and basically nerfed Dragonspyre to make way for Celestia. Honestly, Celestia was really hard when it was released. A lot of the bosses cheated a lot and it was a cool challenge, a step up from Dragonspyre. But I feel as though the nerf was unnecessary because the original Celestia was much harder than the pre-nerf Dragonspyre. And then Celestia was nerfed shortly after. Today, in 2017 heading into 2018, the nerfing to the first arc worlds is becoming ridiculous. The teleport stones are already activated, the health of bosses and creatures is at an all time low. The time and effort to complete a world is so little that it isn't even a challenge anymore. The difficulty of Dragonspyre to a Master (level 40-49) in 2009 is just about equivalent to the difficulty of Mirage to a Prodigious (level 110-119) in 2017. Nowadays it is very easy for a master to solo and complete Dragonspyre with little effort. It used to be a team effort where you needed a friend to help you complete your quest. It is too late for KingsIsle to do anything about this because the damage is done. It is coincidental because the game's success peaked sometime between 2009-2010 when the game had its magical touch to it. To me that magical feel to the game is gone, and that is why I am posting this.