63 Fire Major Aura 155+690 Fire Damage over 3 rds. 7 Pips Attack An aura goes around the enemy. 90 Accuracy
Ice Dodge -100% Damage to the next spell on you. 4 Pips Ward A shield goes around the caster. 100 Accuracy
Storm Zapper 800 Storm damage and remove 1 Positive charm on the enemy, and a negative one on you. Attack 7 Pips You go in the center, and zap the enemy. 85 Accuracy
Balance Buff +50% to the next spell, or +60% to the next balance spell Charm 5 Pips A charm goes around you 100 Accuracy
Life Major Heal 1500 Heal Healing 6 Pips A red wisp appears and runs into the target, healing them 1000. 95 Accuracy
Death Major Steal 800 Death Steal heal you half. Steal 6 Pips A red wisp comes, does damage to the target, and heals you. 85 Accuracy
Myth Super Minion Summon a minion of Myth with 6-7 Pips Manipulation X Pips (6 Pips) An orthrus is summoned. (7 Pips) Medusa is summoned. [6 Pips] 2,000 HP [7 Pips] 3,000 HP R6/R7 99 Accuracy
Moon Polymorph Pox Polymorph into a Balance Pox (Wisp) Polymorph 4 Pips You morph into a wisp. 3,005 HP R5 Spells Sneeze 10 (300 Damage, 85 Accuracy, 3 Pips, Attack) Balanceblade 10 Wispy Heal 10 (500 Healing, 95 Accuracy, 4 Pips, Healing) Wispy Blind 10 (Stun enemy for 2 rds and 200 damage, 90 Accuracy, 3 Pips, Manipulation) Hex 10 Major Heal 10 Major Steal 10 Deck Size 70 99 Accuracy
Sun Masterful +400 Damage Enchantment -Pips -Accuracy
Star Overpower +50% Critical, +35% Damage An aura goes around you. Aura 4 Pips 95 Accuracy
68 Fire Blaze 900 Fire Damage to all enemies, 100 damage to your team. Global 9 Pips A raging fire comes and blows up. It hits everyone. 85 Accuracy
Ice Super Snow Stun for 4 rds, and 180 Ice damage every round of stunning. Manipulation 9 Pips It starts to snow on the enemy, and the enemy freezes and stays like that. A stun shield it put on. (Fire spells that do over 400 damage will undo the spell.) (Ice Spells that do 200-450 damage will add an extra round of stunning, but this affect will ware off after done 3 times.) 90 Accuracy
Storm Thunderstorm 1,150 Storm Damage, 900 Storm Damage and stun for 2 rds, or 500 Storm Damage to all enemies and stun them all for 2 rds. But may backfire and do nothing. 9 Pips A thunderstorm starts and zaps the enemy(s). 80 Accuracy
Balance Pox 500 Balance Damage and Heal you 395 or +35% to the next Fire, Ice, Storm, or Balance Damage. But may do 17% for the buff or 197 healing Attack 9 Pips A wisp appears. It grows 10x it's size and swallows the enemy. It then does side affects (heal or buff). 90 Accuracy
Life Meditation 650 healing, then 300 more for each round you aren't hit for 555 damage or more. But may not do the extra healing. Healing 9 Pips You start to medatate. (If you cast a spell). You cast your spell and meditate again. (If hit 555+) You get hit, and stop meditating. (If hit 554-) You get hit and return medatation. 80 Accuracy
Myth Prison The enemy can't flee, does 500 Myth Damage, and gets hit 100 Myth Damage every round until death. But may backfire and hit you 1000. Manipulation 9 Pips A jail appears around the enemy, and turns into a black aura.
Death Scare 655 damage, and the enemy can't attack you. But may hit you 777. Manipulation 9 Pips You go into the center, and the camera zooms in on you. Your head turns into a skull. The camera focusses on the target, who steps back and shuts his/her eyes. 75 Accuracy
Thanks!
P.S. Someone came and ruined this so I came and edited the names of 4 68 spells. The person was flarzedrago9. They used to be Mean Look, Thunder, Meditate, and Imprison. They are now Scary Face, Thunderstorm (It was originally this but I changed it to Thunder), Prison, and Meditation. Someone said that they're unhappy that one school backfires, but all of them might. Ice can be undone, and others might do something to you or nothing at all. All backfires have a 30% chance of happening. (70% Normal, 30% Backfired.) I changed Scary Face to Scare.
You ripped off like four of the names from Pokemon moves and we'd only get level 68 spells its kinda a pattern if you havent noticed 48 spells 58 spells. From those two hints you can tell there would only be 68 spells maybe they might make 63 spells in 2 years?
You ripped off like four of the names from Pokemon moves and we'd only get level 68 spells its kinda a pattern if you havent noticed 48 spells 58 spells. From those two hints you can tell there would only be 68 spells maybe they might make 63 spells in 2 years?
Aaron Drakewalker Level 60 Pyromancer
The only pokemon move I noticed were Mean Look and Imprison. The only copied things are names and I knew about the level 8, 18, 28, 38, 48, and 58 spells. So mainly your just a grouchy person. I recently noticed that Meditate was oe, but I forgot completely about Thunder. (My second favorite pokemon Raichu can use it!)
flarzedrago9 wrote:
I've noticed a couple of moves are from Pokemon. Please fix this. Also, I don't think we'll get level 63 spells because they haven't made any 49-57 Spells.
Aaron Drakewalker Level 60 Pyromancer
This is what a nice person would say. So think before you talk!
If that seems mean then you took the wrong way dude, if you think I'm grouchy its probably because you take things the wrong way or your over emontional. I pointed out there would only be level 68 spells because the pattern 48 spells and 58 spells, next would be 68 spells, then from the pattern 53 and 65 spells.
Your lvl 68 myth spell might backfire? That has nothing to do with myth, plus monsters cant flee and why would you flee from a pvp battle you could just log out. Personaly these ideas dont make any sense!
I think the apperence of scary face should be changed, i mean this is a family game and the description of the spell might be a little to scary for kids
Here's a quest for Ice) (Level 68) (Tutorial Tip) Greyrose:"Come see me, you've got a spell to learn!" (Go to Greyrose) Greyrose:"There's a spell I need to teach you, Super Snow." "There's a banshee I used to know, named Malia. Malia has turned Evil and now guards Orkia. You need to fight her. She has the spell." "Go, to the FlareWorks!" Quest: Super Duper Snow! Reward: 20,000 XP, 3,333 Gold Defeat Malia and collect Super Snow Card
(Work Up to Fighting Malia time 2) Malia:"Hahahahaha! You can't beat me in this form!" "But if you do. I have no choice but to hand over the Super Snow spell." (Malia turns into a Fire Elemental) Fight Malia Malia's Stats: Malia, 16,005 HP, Fire, Resist Fire 150% (Heals Malia 50% of the Damage), Boost Ice 200% (x3!) Spells Blaze 30% Efreet 25% Fire Dragon 20% Helephant 15% Fireblade 10% (After Defeat) Malia:"Okay." "Here you go." Narrator:"It's a bit burned, maybe Ambrose can fix it" Quest Change Talk to Ambrose in The Commons (Go to Ambrose) Ambrose:"What Super Snow? That could freeze someone in there tracks!" "I'll help as long as you don't freeze me..." Quest Change Talk to Greyrose (Go to Greyrose) Greyrose:"Good." Quest Complete! "Now I need to see if you're worthy." "Fight me in the Ice Tower." Quest: Test of Power Reward: Spell Defeat Professor Greyrose in the Ice Tower Fight Greyrose Greyrose's Stats: Professor Greyrose, 16,555 HP, Rank 13 Boss, Ice, Resist Ice 80% Boost Fire 100% (x2) Spells Frost Beetle 2% Ice Serpant 3% Volcanic Shield 5% Evil Snowman 5% Tower Shield 10% Ice Wyvern 10% Blizzard 10% Balefrost 15% Colossus 15% Frostbite 5% Super Snow 0.5% Dodge 3.5% Iceblade 5% Frost Giant 5% Snow Angel 5% Satyr 0.5% Helephant 0.5% (Only up to 2 People can fight Greyrose at a time.) Cheat: If she casts Super Snow, then after two rounds she says: "Oh, dear, let me help you!" and casts Helephant on you then a Satyr on you. Minions: (Only if two people) Snowy Man, 3,000 HP, Rank 13, Ice, Boost Fire 1,100% (x12!), Evil Snowman Spells Frost Giant 25% Snow Angel 25% Colossus 25% Dodge 25% (After Defeat) Greyrose:"You've won the spell!" Quest Complete! Spell Learned: Super Snow!
63 Fire Major Aura 155+690 Fire Damage over 3 rds. 7 Pips Attack An aura goes around the enemy. 90 Accuracy
Ice Dodge -100% Damage to the next spell on you. 4 Pips Ward A shield goes around the caster. 100 Accuracy
Storm Zapper 800 Storm damage and remove 1 Positive charm on the enemy, and a negative one on you. Attack 7 Pips You go in the center, and zap the enemy. 85 Accuracy
Balance Buff +50% to the next spell, or +60% to the next balance spell Charm 5 Pips A charm goes around you 100 Accuracy
Life Major Heal 1000 Heal Healing 6 Pips A red wisp appears and runs into the target, healing them 1000. 95 Accuracy
Death Major Steal 800 Death Steal heal you half. Steal 6 Pips A red wisp comes, does damage to the target, and heals you. 85 Accuracy
Myth Super Minion Summon a minion of Myth with 6-7 Pips Manipulation X Pips (6 Pips) An orthrus is summoned. (7 Pips) Medusa is summoned. [6 Pips] 2,000 HP [7 Pips] 3,000 HP R6/R7 99 Accuracy
Moon Polymorph Pox Polymorph into a Balance Pox (Wisp) Polymorph 4 Pips You morph into a wisp. 3,005 HP R5 Spells Sneeze 10 (300 Damage, 85 Accuracy, 3 Pips, Attack) Balanceblade 10 Wispy Heal 10 (500 Healing, 95 Accuracy, 4 Pips, Healing) Wispy Blind 10 (Stun enemy for 2 rds and 200 damage, 90 Accuracy, 3 Pips, Manipulation) Hex 10 Major Heal 10 Major Steal 10 Deck Size 70 99 Accuracy
Sun Masterful +400 Damage Enchantment -Pips -Accuracy
Star Overpower +50% Critical, +35% Damage An aura goes around you. Aura 4 Pips 95 Accuracy
68 Fire Blaze 700 Fire Damage to all enemies, 100 damage to your team. Global 9 Pips A raging fire comes and blows up. It hits everyone. 85 Accuracy
Ice Super Snow Stun for 4 rds, and 180 Ice damage every round of stunning. Manipulation 9 Pips It starts to snow on the enemy, and the enemy freezes and stays like that. A stun shield it put on. (Fire spells that do over 400 damage will undo the spell.) (Ice Spells that do 200-450 damage will add an extra round of stunning, but this affect will ware off after done 3 times.) 90 Accuracy
Storm Thunderstorm 1,150 Storm Damage, 900 Storm Damage and stun for 2 rds, or 500 Storm Damage to all enemies and stun them all for 2 rds. But may backfire and do nothing. 9 Pips A thunderstorm starts and zaps the enemy(s). 80 Accuracy
Balance Pox 500 Balance Damage and Heal you 395 or +35% to the next Fire, Ice, Storm, or Balance Damage. But may do 17% for the buff or 197 healing Attack 9 Pips A wisp appears. It grows 10x it's size and swallows the enemy. It then does side affects (heal or buff). 90 Accuracy
Life Meditation 650 healing, then 300 more for each round you aren't hit for 555 damage or more. But may not do the extra healing. Healing 9 Pips You start to medatate. (If you cast a spell). You cast your spell and meditate again. (If hit 555+) You get hit, and stop meditating. (If hit 554-) You get hit and return medatation. 80 Accuracy
Myth Prison The enemy can't flee, does 500 Myth Damage, and gets hit 100 Myth Damage every round until death. But may backfire and hit you 1000. Manipulation 9 Pips A jail appears around the enemy, and turns into a black aura.
Death Scary Face 655 damage, and the enemy can't attack you. But may hit you 777. Manipulation 9 Pips You go into the center, and the camera zooms in on you. Your head turns into a skull. The camera focusses on the target, who steps back and shuts his/her eyes. 75 Accuracy
Thanks!
P.S. Someone came and ruined this so I came and edited the names of 4 68 spells. The person was flarzedrago9. They used to be Mean Look, Thunder, Meditate, and Imprison. They are now Scary Face, Thunderstorm (It was originally this but I changed it to Thunder), Prison, and Meditation. Someone said that they're unhappy that one school backfires, but all of them might. Ice can be undone, and others might do something to you or nothing at all. All backfires have a 30% chance of happening. (70% Normal, 30% Backfired.)
The level 53 life one is underpowered. regenerate like 1153 and it's only 5 pips!
Fire (Level 68 and have a House) (Tutorial Tip) Falmea:"Hi!" "Meet me at your house." (Go home) (Falmea is at your house, 15 steps from the World Gate) (As soon as you enter) Falmea:"There's an Island not to far away from your home!" "Come on!" "I also found the blaze spell there!" "To get there, we need to craft a portal." "I think Ambrose has the stuff." Quest: A Tropical Island Reward: 10,500 XP, Reagents Talk to Ambrose in the Commons (Go to Ambrose) Ambrose:"Portal, to the Tropical Island?" "Falmea? I meant to keep that secret." "BLAZE? Oh now she's taken it too far." "I will help, but I don't think Falmea should teach you that..." "Fight me, and I'll see if you are worth it." Quest Change Defeat Ambrose in the Commons [!By that door, cluttered with books, when you're level 58, it clears up and there's a sigil. By there, there's a stand like at the PvP. It keeps track of Fire wizards' names and allows people to watch them.!] (Go into the dungeon.) Ambrose:"It's time. I guess. Falmea was right." (Ambush!) Ambrose's Stats: Ambrose, 16,555 HP, All Classes, Resist Everything 50%, Boost Everything 80% (50% chance for either) Spells Spectral Blast 5% Meteor Strike 7.5% Blizzard 7.5% Kraken 7.5% Satyr 7.5% Humungofrog 7.5% Vampire 7.5% Natural Attack 2.5% (150 Star, Sun, or Moon Damage per Pip, X, 100 Acc.) Balanceblade 2.5% Eighth Rank 15% (Casts a Rank 8 Spell, 85 Acc., 8 Pips) Seventh Rank 15% (Casts a Rank 7 Spell, 85 Acc., 7 Pips) Sixth Rank 15% (Casts a Rank 6 Spell, 85 Acc., 6 Pips)
(After Defeat) Ambrose:"You've got what we call POWER!" "Here's some help." (6 HP and 6 Mana Wisps appear.) (When collected or if full HP and Mana) (You teleport to Ambrose's Office) Ambrose:"Okay. Here you go." Quest Complete! Reagents: Black Pearl (5) Mist Wood (10) Scrap Metal (3) Pearl (2) Golden Pearl (2) Quest: From This Island to That Reward: Spell Talk to Professor Falmea (Go and talk to Falmea) Falmea:"Yes. Craft a teleporter." Quest Change Craft Island Portal
Recipe: Black Pearl (5) Mist Wood (10) Scrap Metal (3) Pearl (2) Golden Pearl (1) Cost: 1,000 Gold, Level 68 Creates:: Portal Looks Like: A Portal at the basilica, with a metal board, attaching it to a bowl with pearls in it, and the pearls are connected to a oven, melting the pearls. The pearls power a portal. Press X and: You teleport to the Tropic Island. No__: No Trade, No Sell, Only buy if you are level 68+ fire or level 70+ and not.
{Tropic Island Map
__ |FA| BM
Battle Area
FA Falmea's Arena BM Bazaar Machine* Bad Guys Torched Soul, 3,000 HP, Rank 12 Elite, Fire, Resist Fire 80%, Boost Ice 100%, Ghost Spells Major Aura 40% Blaze 10% Firebade 25% Fire Trap 25%
Snowpile, 23,255 HP, Rank 30 Elite, Resist Ice 200% (Heal the Damage) Boost Fire 1999900% (20000x!), Scooting Pile of Snow Spells Super Snow 90% Iceblade 10%
Big Bad Frosty, 100,000 HP, Rank 40 Boss, Resist Ice 500% (Heal 4x the damage) and +300 Max HP and +15% Damage, Boost Fire 1999900% (20000!!) and -300 Max HP and -15% Damage Storm 900% (x10!) Spells Super Snow 50% Iceblade 10% Ice Trap 10% Satyr 20% Fire Shield 10% Cheat: If you cast a fire attack or storm attack on him, he'll say "You Dag Nabit! You melted me!" and put a Smoke Screen on you and he casts a Guiding Light, then shrinks. }
(Create Portal) Quest Change Talk to Falmea on Tropic Island (Go to Falmea's Arena) Falmea:"Okay, fight me!"** Fight Falmea Falmea's Stats: Dalia Falmea, 16,555 HP, Rank 13 Boss, Fire, Resist Fire 80%, Boost Storm 80% Ice 100% (x2) Myth 50% Spells Blaze 1% Major Aura 4% Fireblade 10% Fire Trap 10% Efreet 15% Dragon 15% Helephant 15% Phoenix 10% Glacial Shield 10% Myth Shield 10% (Anyone with this island can fight Falmea by Talking to her and selecting "Fight", not "Train" or any other Quest. (After Defeat) Falmea:"Here you go!" Quest Complete! (Anyone with this island can get this Quest) "If you can beat Big Bad Frosty, I'll give you treasure cards!" "I'll add in a few if you beat some snowpiles!" Quest: Big Grouchy Snowpile.... Reward: 10,000 XP, and 5 of all level 63 and 68 spells Defeat Big Bad Frosty and Snowpiles (0 of 3) (Complete Goal) Quest Change Talk to Falmea on Tropic Island (Go to Falmea) Falmea:"Here!" Quest Complete!
how about an aura from the star school, but instead of going around you, you cast it on the other person..? If they had a Star aura around them already, it would remove it and maybe change it to something like +25%to next attacks, or get even more in depth and specify the school its for..... or something a little different, they could create a card that flips the star aura around the opponent to work in the opposite way (call the card Flip maybe).. sooo if it was +15% to next attack, it would be changed and have a weakness effect with -15%. But then you need to think about how that would work with Conviction (the stun and crit block) and also how it would work for the opponent; how would they stop the aura? change it maybe, flip it back with the same card (Flip)?
lol i just thought of this so i didnt put extreme thought in it, just throwing out ideas for people to think about(:
Life Level 68 Quest (Level 68) (Tutorial Tip) Moolinda Wu:"I've found an issue in the dream world." "Come help!" (Go to Moolinda Wu) Wu:"Great! You've arrived!" "The Dream World is a world where things get their dreams." "All dreams have turned into nightmares!" "To get you there, I have to put you to sleep with a dre-port potion." "I've got one luckily!" Narrator:"Moolinda Wu gives you a potion. You chug it down. it's a bit bitter." "You start to get sleepy......." (Thud noise, but screen is black.) (You are now in an area made of clouds!) (Further Ahead, there is a darker area.) {Dream World Map
(Nightmareville)
Alera Craziek SkullHead YOU
Bad Guys Haunted Houler, 3,000 HP, Rank 13, Death, Resist Everything 25% Spells Haunt 100% (100 Death Damage Per Pip, 100 Acc, X) If you die, you get teleported back to Alera. } Quest: What the...? Reward: 10,005 XP Talk to Alera in Dream World (Go to Alera) Alera:"Hello, my name is Alera." "I sense you need to get rid of Nightmareville." "Well, I know Craziek in control of that area." "So, I suggest fighting Craziek!" Quest Change Defeat Craziek (Go and talk to Craziek) ???:"What the.....?" "Get out of my way, or else my name isn't Craziek" Craziek:"Scram!" Fight Craziek Craziek, Rank 13 Boss, 16,555 HP, Death, Resist Death 500% (Heals 4x the damage!) Spells Scary Face 15% Deathblade 15% Deathtrap 15% Skeletal Dragon 15% Scarecrow 15% Wraith 15% Skeletal Pirate 10% Cheat: At the beginning of the duel he says "I'll give you one chance, if you heal, you'll regret it!" and of you heal, he says "You blew it!!" and casts a Scarecrow that does 999,999,999,999,999,999,999 Damage to all enemies, and heals him the full damage. (After Defeat) (The blackness returns to the normal Dream World.) Alera:"<your name>! Wait!" (Alera is running to you.) "I'm sorry that your visit was so short, but you've helped me out." "I can message Wu that it's safe to send back people and to wake you up." Quest Complete! (You appear asleep in the Life Tower, with Moolinda Wu, and she hits you on the head.) (You get up.) (You have a quarter of your Max HP) Wu:"Sorry. But let's fight, but fist, heal up!" (Your maxed out in HP.) Quest: Wake Up Call!! Reward: Spell Defeat Moolinda Wu Ambush! Fight Moolinda Wu Moolinda, Rank 13 Boss, 16,555 HP, Life, Resist Life 50%, Boost Death 110% (x2.1!) Spells Death Shield 15% Lifeblade 15% Satyr 15% Sprite 15% Centaur 15% Forest Lord 15% Seraph 10% (After Defeat) Wu:"You've earned this!" Quest Copmlete! Spell Learned: Meditation!
dude you just basically stole the idea of making lvl 68 spells (not saying that you stole the idea of the spells though) from some other dude. if you wanna list your ideas list them in the other ones. :?
dude you just basically stole the idea of making lvl 68 spells (not saying that you stole the idea of the spells though) from some other dude. if you wanna list your ideas list them in the other ones. :?
No I didn't Every wants to make 68, 78, 88, 98, 108 etc.. Geez...... Get common sense.