“The strength of the Sun will show our inherent capacity for truth and transformation.”
Sun Magic is about power. Power to endure, power to persevere, and power to change. Wizards that choose to learn the supplementary school of Sun magic will charge up their strength and focus their efforts to cast stronger, more accurate main school spells, and even manipulate those spells into other forms.
The focus of the Sun School is primarily on enchantments and mutations. Enchantments from the Sun School operate in the same manner as all other enchantments in the game. At the basic level they just give boosts to accuracy and damage, but at higher levels they will include mutates and larger bonuses. Mutation spells are a big part of Sun Magic, such as this Mutate Kraken into Inferno Kraken! One of the differences between Sun School enchantments and other in-game enchantments is that cards enchanted with Sun School cards disappear after combat is resolved. Sun School cards must be used on damage cards (not drains), and cannot be used on Rank 0 spells.