We’ve been looking back to the past for our Zone of the Month, but now it’s time to look to the present! The Zanadu Sewers have all kinds of interesting baddies just waiting for you. Don’t let the Sani-Leader win in his assimilation efforts! Strike back this month and get a discount through July 15th, 2018. Read on for more information about this very unique zone in Wizard101.
Name: Zanadu Sewers
Location: Empyrea – First, take the Streamportal to Zanadu. From here, you can enter one of three ways: through the front of the fountain in the Market Square, through a sewer grate in front of the Palace, or through a sewer grate found behind the Aethyrium.
Description: The Zanadu Sewers are the cleanest sewers you’ve ever seen! The floors have a certain shine to them thanks to the tireless efforts ofthe Sani-bots who call the area home. Everywhere here has a channel of running water and a reflection of the water on the ceilings. Deeper in the Sewers you’ll find Shadow Creatures and Eels about, so be careful! Probably the coolest location in the Sewers is the Bat Cave -- Be sure to take note of all wonderful toys and trinkets that Bat has in there!
Cost: This premium area comes bundled with all of Zanadu. It usually comes at the cost of 1995 Crowns, but because this is our zone of the month, we’ve discounted this area to 1500 Crowns through July 15th, 2018!
Zeke Item: Zeke is on the hunt for Hootie’s Blowfish, and you can find one of them in the Zanadu Sewers. From the large entrance area, head to the back and peek through a hole in the wall. The Blowfish is hiding there, and it only wants to be with you (see pictures for a hint).
Chests: None. The bosses here can reward you with really great loot though!
Secrets: The biggest secret here is knowing how to move around the zone since you won’t have access to a map. Thank goodness for the Quest Helper Arrow! Did you know that the Bat’s Cave is a tribute to the original Batcave from the Batman comics? You can read more here: http://dc.wikia.com/wiki/Batcave
Reagents: None. The Sani-bots keep the Sewers way too clean for that. You’re better off going up top to Zanadu proper if you’re looking for Reagents.
Fishing: There seem to be plenty of places that Fish could roam here, but Fishing hasn’t yet made its way to Empyrea...perhaps in the future?
Teleporters: None. The zone is very compact and easy to travel; however, one of Sparck’s Streamportals could help facilitate transport to the farthest reaches sometime in the future. A time-pressed wizard can only hope!
What’s the 4-1-1? You’re first sent to the Zanadu Sewers in Empyrea in an attempt to circumvent the Shadow Wall that separates Zanadu’s Palace District from the rest of the city. Once there, you find them much more sanitary than expected thanks to the Sani-bots. However, all the Shadow Magic in the air is affecting the Sani-bots’ programming, causing most to become even more fastidious in their need to clean. Thankfully for you, there’s one Sani-bot, Ruumba, who’s been affected in a different way – he’s become sentient!
After you carefully defeat the malfunctioning Sani-bots, Ruumba directs you to the Drainage Control Room to help un-flood the route beyond the Shadow Wall.
You later return to the Sewers in search of the Negativity Transmutator that created the Shadow Wall in the first place. Your companion, Sparck, speaks to Ruumba and discovers the Sani-bots began to gain sentience when they visited the Sewer’s Charging Station. Putting things together, you travel there to discover an excess of negative impulse emissions, indicating the presence of something that transmutes negativity. After defeating Trickster Mario and deactivating the Transmutator, you are able to recover the Lodestar that powered it. You take it back to the surface and reignite the Beacon of Hope to forever dispel the Shadow Wall.
You return to the Sewers a final time to find the Bat’s hidden cave in a place where Ruumba felt intense fear: the West Channel. Within the Bat Cave, you finally come face-to-face with Medulla and his minions as they pursue Mellori in order to finish the job that Grandfather Spider originally gave to the Bat.
Who’s that Boss? There are some really great bosses in the sewers that can lead to some great rewards, but the ultimate challenge is Corporal Tenni’syn, a Gold Skeleton Key Boss that drops some great items from the Alphoi Hoard Pack. He’s a cheating boss with some fun mechanics, but watch out for those Wild Bolts! Yikes!
Don’t miss this Side Quest! ! If you like funny, then take the quest chain from Screaming Byrin in Zanadu, it eventually leads back down to the sewers to hunt a few eels for their electrolytes, and you’ll even fight the “ravenous” Alphoi in the sewer that are turning a very “gobbler” shade of green .