New Spells from the
Knight's Lore Pack!
The Knight's Lore pack is here, and with it your Wizard has a chance to gain entirely new spells!
There's also a chance to get other cool new items including:
- Night King's Armor
- Darkfire Longbow Weapon
- Minstrel Pet
- Treasure Cards
- Bobblehead Housing Decorations
- and Much More!
The spells from the Knight's Lore Pack are reward spells, and do not cost your Wizard a training point. They will go into your spellbook just like any spell you have learned from a trainer, and they will not disappear when you sell your spells back for Training Points with Mr. Lincoln. They will obey the rules of a normal spell, meaning you can blade, trap, enchant etc. If you receive a spell from the Knight's Lore Pack, it will not appear as a reward again on that character. You cannot delete or sell these special spells.
These three spells are also available through crafting.
Deer Knight Spell
Handsome Fomori Spell
Power Pips & Knight's Lore Spells
Knight's Lore Pack spells will obey the rules of pips and power pips. If you are a Myth Wizard and receive a Myth spell it will use your pips and power pips accordingly. If you are a Balance Wizard and receive a Myth spell, it will use your pips & power pips accordingly. If you are wearing a Myth Mastery Amulet, it will use your pips & power pips accordingly.