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October 2009

Welcome to the October 2009 Update Notes Page. What are Update Notes you ask? Every time we update Wizard101, we like to let our players know what changes have been made and what new additions have been given to the game. Update Notes explain those changes and updates.

There are quite a few updates including Wizard Mounts, a new Crowns Shop, New Elixirs, Henchmen, Seamstress, Gifting, Housing Previews, Transmutation Crafting and much, much more.

Announcing Mounts

 
 
 
 

Saddle Up!

Wizard101 While Horse  
The latest big addition to Wizard101 is a series of Wizard Mounts that provide a fun, fast, and stylish way of getting around. Many different types of Wizard Mounts are available with more to come in the future. Initially, four have been introduced: Brooms, Horses, Cats, and Dragons!

nullWizard Mounts may be rented for a day or a week. They may also be purchased permanently. The one and seven day rental gives Wizards a chance to try out the mount and decide which one they want to own permanently.
    Quick Facts
  1. Mounts increase your land travel speed significantly
  2. Mounts cannot be used indoors
  3. Mounts may be purchased at the new Crown shop or Zeke
  4. You will dismount when you are pulled into a duel
  5. One day rentals may be purchased with in-game gold
  6. Seven day rentals and permanent Wizard Mounts may be purchased with in-game gold or Crowns
  7. null
  8. A countdown timer will appear on the description of rental items to indicate how much time you have left on that rental. Time is calculated in calendar days, hours and minutes, and time still counts down when you are logged out of Wizard101.
 
 
 
 

New Way to Shop!

 
 
 
 

Introducing a New Way to Shop!

null 
There's a new Shop icon on your screen and it is a one stop shop that players have access to at nearly every point in the game. Zeke will no longer be an equipment shop, and items previously sold by Zeke can now be found in the regular Shopkeeps of the worlds of the Spiral as well as on the bosses of the Spiral.

When you first open the shop, (and you can use the keyboard shortcut Ctrl-S) you will see several tabs across the top, each with a different icon. Here is a legend to show you what each of these icons mean:


nullSale Items
Sale Items are just how they sound, items that are currently being offered at a reduced price. Sale items will change regularly so always be on the lookout for the latest bargain!
nullGold
Gold can be purchased here, just like it was previously offered on Zeke.
nullMounts
This is where you can rent or purchase a mode of ground transportation that will increase your travel speed.
nullElixirs
Elixirs can be purchased in or out of battle, and offer many different effects.
nullEquipment Bundles
Equipment Bundles allow a player to purchase an entire set of coordinated clothing at once.
nullHenchmen
Having trouble getting through that gauntlet? Why not hire a henchman? Henchmen can only be purchased during a duel, and they will assist you in your tasks.
nullTreasure Cards Booster Packs
Treasure Cards Booster Packs can now only be purchased through the Crowns Shop.


nullOnce you've chosen your purchase, you will be prompted to confirm your purchase, and your payment method. Some items can be purchased for both gold and Crowns, so make sure you're buying it with the currency you wish to spend.
 
 
 
 

More on Elixirs

 
 
 
 

More on Elixirs

null Elixirs grant players what is called a Temporary Boost. These Boosts can increase the amount of gold you win during duels, the amount of experience gained, they can increase your power pip chance, your accuracy and many other attributes.

These Temporary Boosts are an enhancement of the player's stats, and are based on in-game time. Temporary Boosts do not count down while the player is offline. Any active Temporary Boosts are indicated through an icon on your screen.

Some Elixirs can be purchased only when you are in a duel, and others can only be purchased when you are NOT in a duel. Elixirs cannot be purchased or used during Player vs Player.

When an Elixir is purchased, the boost is placed on the player immediately. Players cannot have two of the same Elixir going at the same time, but they can have up to three Elixirs of different kinds in effect at the same time. For example, a player could have the Health Elixir, the Power Elixir and the Life Battle Elixir all effective at the same time. You can end a Temporary Boost manually by clicking on the Temporary Boost icon on the screen and dismissing the boost.

Most Elixirs can only be purchased with Crowns, as they give the player a way to shortcut the dynamics of gameplay.
Transformations
Just in time for Hallowe'en, we have enabled players the ability to purchase a temporary costume that transforms the player one of many creatures found around the Spiral.

nullThese Transformations can be purchased in the form of an Elixir, under the Elixirs tab on the Crowns Shop and can also be purchased for Gold on that same window.

So if you've ever wanted to run around looking like a Gobbler, now you can!
 
 
 
 

More on Henchmen

 
 
 
 

More on Henchmen

null   Henchmen are hired Wizards that help you in a duel and they can only be purchased while you are in combat. nullThey will come to your aid and behave similar to your Minion, only stronger and smarter. They will act in the same round that they are summoned by the player, and will disappear once the duel has ended.
 
 
 
 

Teleport Technology

 
 
 
 

Teleport Technology Expands

  null  nullnull   The dogs of Marleybone have studied the teleport technology first seen in Grizzleheim and adapted it for use on their world. They've then shared it with their friends in MooShu and Dragonspyre! Just like the teleport stones in Grizzleheim, these teleport machines will transfer players from point to point on the map, but you must first discover both end points before you can teleport between them.
 
 
 
 

Seamstress

 
 
 
 

Seamstress & Stitching

Wizard101 Eloise Merryweather  Have you ever found a clothing item you love the look of, but wish it had the stats of something different? Well now you can take the stats of one piece of clothing and apply them to another piece of clothing of the same type. Love the stats on your Dragonspyre hat but it doesn't match your Grizzleheim outfit? Find a Grizzleheim hat you like, and move the stats from your Dragonspyre hat, to the new Grizzleheim hat to complete your stylish look.

Eloise Merryweather, who can be found near Zeke in all worlds of the Spiral (including Grizzleheim) has been busy learning how to stitch! For a small Crowns fee, she will allow you to transfer the Stats of one item onto the Appearance of another.

Next time you talk to her, simply select the item you want to use as the Appearance, and the item you want to use as the Stats. Click Create and you'll have a whole new outfit with the look and stats you want combined into one.

Please heed these important things to note about this process:
  1. Both items will be removed from your backpack and replaced with the new item that will be created with the Appearance and colors of one piece, and the Stats and name of the other, as you specified
  2. null
  3. The name of the item will be transferred from the Stats item, along with the bonuses
  4. The bonuses of the appearance item will completely disappear, and be overwritten by the bonuses of the stats item
  5. Once the transaction is complete, and you've purchased the item, it cannot be undone!
  6. This process costs Crowns
 
 
 
 

Gift Giving comes to the Spiral

 
 
 
 

Gift Giving

null  Gift giving has come to the Spiral. Players can choose to purchase an item from a shopkeeper and Gift that item to another player on their Friends list. Not all items are giftable, and only items purchased with Crowns (not gold) can be gifted.

This Gift giving feature is controlled through Parental Controls.
nullPlayers over the age of 18 will be able to send Gifts to any other player on their Friends list.
Players under the age of 18 will need to enable this feature through the Parental Controls on their account.
 
 
 
 

Are you up for the Challenge?

 
 
 
 

Tower Challenge

null  There's a new tower in Colossus Blvd. The creatures within are far more powerful than anything Wizard City has ever faced.

Level 50 players can get more information from Sgt. Muldoon in Olde Town. Be careful as it is rumored the powerful boss creatures do not follow the normal rules of combat. They can cast multiple spells per round, interrupt other player's spells, and cast high level spells with little to no pip costs.

Should brave wizards choose to enter the Gauntlet of Woe, (and please remember, this is a completely optional area) be prepared for a very challenging encounter.
null
 
 
 
 

Crafting Updates

 
 
 
 

Crafting Updates

null   Transmutation Crafting
We heard the cries of many Crafters, and have introduced Transmutation recipes. Transmutation recipes, which are sold by the crafting quest giver character in each world, convert common reagents into rare reagents.

For example, one transmutation recipe takes ore and makes diamonds.
Maximum Reagents
We've also increased the number of reagents that young Wizards can carry. Each item has a maximum of 999 reagents, and your overall total has been removed completely, meaning you can carry 999 of every single type of reagent available.null
This will NOT slow down your transition between zones but it will however greatly increase the time it will take you to sell Reagents at the Bazaar. We are aware of this issue, and working out ways to address it.
 
 
 
 

A Second Chance

 
 
 
 

Second Chance Chests

null  Have you ever battled your way through a tough dungeon, only to be disappointed that you didn't receive the reward for your School? Well now players can pay a small fee to get a second chance at what's in the creatures' pockets!

Many final boss encounters will contain a chest in the room that offers players a second chance to get the item they wanted off the creature they just defeated. Simply use the chest after your initial duel, pay a few Crowns and you are given a second chance at the exact same rewards the boss drops normally.null

Each time you use the chest, the price will increase. There's no guarantee you will receive the item you had hoped, these are Second Chance chests, and nothing in life is guaranteed.
 
 
 
 

Housing Preview

 
 
 
 

Housing Preview

null  We've listened to all of our players who asked for a way to preview Castles & Lands before buying them, and we have now introduced that option to our Real Estate Shops.

Just speak to the Castle Shopkeeper Turtle and select the house you want to look at, press the PREVIEW button null and you will be teleported to the house and greeted by a Real Estate agent who will guide you through the home. null

To exit the preview and return to the shop, simply use the Spiral door located outside of every Castle.
 
 
 
 

Details, details, details.

 
 
 
 
There are lots of little things to cover, so please bear with the bullet points!

Hotkey Changes
New! Pressing Ctrl-M will now open your Realms page!

Quest Changes
  1. Most noteably, Quest Helper has been correctly aligned for dozens of quests. Previously many quest targets were not being correctly pointed to, and this should no longer be the case
  2. We've listened to our players, and dropped the crafted item requirements on a few of the Crafting Quests:
    1. Wul'yam will only require 2 Rings of Insight instead of five
    2. Wul'yam will only require 2 Poinards of Gallantry instead of five
    3. Felicia Worthington will only require 2 Stingers of the Scorpion and 2 Constellation Jewels, instead of five
    4. Toshio will only require 2 Seals of the Seraphim and 2 Possibility Dirks instead of five
    5. Balthazar Dragonthorn will only require:
      1. 2 Rings of Apotheosis
      2. 2 Grimblaze Vestments
      3. 2 Thunderchill Cloaks
      4. 2 Raintree Uniforms
      5. 2 Bright Surcoats
      6. 2 Flamesoul Cloaks
      7. 2 Duskwind Tunics
      8. 2 cloaks of Weighty Grief
      9. 2 Crimson Book Stands

    Wizard City
  3. Zekes Find the Smiths quest now properly lists the Olde Town Smith as being in Olde Town
  4. The destination for the quest "A Look of Horror" now correctly indicates Olde Town, and no longer points players to the Commons
  5. Players over level 25 who were unable to pick up the quest "Call of the North" will now be able to get that quest after completing the quest "Immigrant Song"
  6. Players over level 30 who were unable to pick up the quest "Grizzle Me This" will now be able to get that quest after completing the quest "Holm Sweet Holm"
  7. Players over level 35 who were unable to pick up the quest "The Howl of Winter" will now be able to get that quest after completing the quest "All is Revealed"
  8. Players over level 40 who were unable to pick up the quest "King of Bears" will now be able to get that quest after completing the quest "The Bigger they Are"

  9. Krokotopia
  10. Players must now complete the quest Fandango before they will be offered the quest Order at Last
  11. Players can now return to challenge the Nirini Champion, after they've completed the quest "Secret Idol"
  12. You must complete the quest "Tomb of Storms" before you will be offered the quest De-Cipher the Ahnics
  13. During the quest "Takin' the Omnibus" the crate should reappear after 10 seconds, allowing other Wizards to complete the quest without changing Realms
  14. Players should no longer hear the quest dialog for other players in the same Realm and Area for the Ice Man Cometh quest

  15. Marleybone
  16. Players should no longer hear the quest dialog for other players in the same Realm and Area for quests in the Museum

  17. Mooshu
  18. Instructions for the MooShu quest "Monknapping" have been made clearer, and should be easier to follow now
  19. The quest goal to talk to Sesshu now correctly directs players to the Shrine of the Spirit in Kishibe Village
  20. Players will now be prompted to talk ot Xihong Bi at the end of the "Soooul Chain" quest
  21. Players should no longer hear the quest dialog for other players in the same Realm and Area for the The Great Mooddha

  22. Dragonspyre
  23. The Dragonspyre quest "Out of Control" has been renamed to "Control Ring" so as not to be confused with the Marleybone quest with the same name
  24. During the Quest "Lose the Key" in Dragonspyre, a crate will now appear to hide the key within

  25. Grizzleheim
  26. For the quest Good Eats, players will now need to defeat 3 banshees, instead of just one
  27. The Grizzleheim quest "Prison Break" has been renamed to "Bustin' Loose, and the Dragonspyre quest named "Prison Break" has been renamed to "Jail Break" . These quests were renamed to prevent confusion with the Marleybone quest, also named "Prison Break."
  28. Players who encountered an 'invisible wall' during the quest Blood Brother will find they can move past the gate without having to switch Realms
  29. After the quest "Dusty Roads" in Grizzleheim, players will be directed back to the Gurtok Barrier Demon

World Changes
  1. Players can now be teleported to two new Player vs Players arenas. We've added both Dragonspyre and Grizzleheim arenas to our PvP arena rotations
  2. The dogs of Marleybone have adopted technology from Grizzleheim, and you will now find teleport stones in Marleybone.
  3. In Grizzleheim, Boulder's Cave has been renamed to Boulderbone's Cave, in honor of Boulderbone who resides within
  4. Players can now walk around while riding on the Krokotopia boat!
  5. Health Wisps have been removed from Grizzleheim's Common zone. Mana Wisps are still available, just like in the other Common zones of the Spiral

Creature Changes
  1. In Frostholm, Ivar won't be shy if you defeat him, and then are defeated by his minions. He'll respawn to challenge you once again
  2. O'Leary Rowdy were mistakenly labelled as Storm, but are now Ice based creatures, with the proper resists and weaknesses
  3. Risen Djeserits are no longer confused and will be resisting Life spells, and weak to Death spells, as they should be.
  4. In Krokotopia, the Sokkwi Keymaster will reappear if you defeat him, and then are defeated by his minions
  5. The Fleshless have a name. Creatures formally known simply as Fleshless, now have the name Fleshless Sentry
  6. Imitsu Retainers have cast aside their Ice Decks in favor of their School of Balance Decks, and should now be casting spells from their school of focus
  7. The Earth Walker spell is no longer silent and now has new sounds to match its attack

Item Changes
  1. Crowns Items can no longer be sold at the Bazaar

  2. Value Changes
    The following items have had their values adjusted:
  3. Veil of Clouds
  4. Ozone Shroud
  5. Tamris' Topper of Termination
  6. Snowfall Wear

  7. Name Changes
  8. The Pyromancer's Orange hat has been renamed to Pyromancer's Lambent Hat and now has a Fire School Requirement
  9. The Crystalline Queen's Boots of Shards have been renamed to Crystalline Queen’s Boots
  10. Crystalline Queen's Sandals of Shards have been renamed to Crystalline Queen's Sandals
  11. The Crystalline Queen's Seal of Shard has been renamed to Crystalline Queen's Shard Seal
  12. Spearcaller's Smoldering Surcoat has been renamed to Spearcaller's Smoldering Coat
  13. Markmaker's Walkers in the Wind has been renamed to Maker's Windwalkers
  14. Pyrelances Striders of the Glacier has been renamed to Pyrelance's Glacial Striders
  15. Markmaker's Striders of the Inferno have been renamed to Maker's Inferno Striders
  16. Firevein's Flamewalking Sandals have been renamed to Firevein's Flaming Striders
  17. Pyrelance's Hood of the Downpour has been renamed to Pyrelance's Downpouring Hood
  18. General Firetusk's Infernal Cloak has been renamed to Firetusk's Inferno Cloak
  19. Chronius' Signet of the Sovereign has been renamed to Chronius' Sovereign Signet
  20. Flamesoul's Shoe has been renamed to Flamesoul's Footgear
  21. Flamewing's Show has been renamed to Firewing's Boots
  22. Flamebringer's Cooperative Cowl has been renamed to Flamebringer's Cowl

  23. Requirement Changes
  24. The Conjurer's Coif now has Myth School & Level 45 Requirements
  25. The Veil of Illusion now has Myth School & Level 45 Requirements
  26. The Storyteller's Cap now has Myth School & Level 45 Requirements
  27. The Headdress of Refutation now has Myth School & Level 45 Requirements
  28. The Sea Lord's Hurricane Cowl now has Myth School & Level 45 Requirements
  29. The Vault Protector's Cowl now has Myth School & Level 45 Requirements
  30. Sysiphans Mightly Mangle now has a Myth and Level 45 Requirement
  31. The Hat of the Endless now has a Myth and Level 45 Requirement
  32. The Cap of Fables now has Myth School & Level 45 Requirements
  33. The Cap of the Archivist now has a Level 45 Requirements
  34. The Sandals of the Squall now have a Level 45 Requirement
  35. The Wimple of Whimsy now has a Level 45 Requirement
  36. The Shroud of Sagas now has a Level 45 Requirements
  37. Spiderkeeper's Charstriders now have a Level 50 Requirement
  38. Footwraps of the Tide now have a Storm School Requirement
  39. The Drizzling Boots now have a Storm requirement instead of the previously incorrect Death Requirement
  40. The Glacial Walkers now have a level requirement of 25, not 30
  41. The Fountain Waders now have a level requirement of 25, not 30
  42. The Scorched Footwraps now have a level requirement of 25, not 30
  43. The Cap of Equilibrium now has a level requirement of 35, not 30
  44. The Hood of the Invariable now has a level requirement of 35, not 30
  45. The Footguards of Consideration now have a level requirement of 10, not 30
  46. The Rejuvenating Circlet now has a level requirement of 20, not 15
  47. The Fireshroud Tunic now has a level requirement of 20, not 40
  48. The Conservator's Footgear now has a level requirement of 25, not 30, and the value has been reduced significantly
  49. The Wild Rover's Boots now have a level requirement of 25, not 30, and the value has been reduced significantly
  50. Boots of the Cascade now correctly have a Storm School requirement instead of an Ice School requirement

  51. Stat Changes
    The following items have had their Health bonus adjusted:
  52. Robe of Elan
  53. Stone of Superstition
  54. Cap of Stratosphere
  55. Shortblade of Truth
  56. Mortal Steel
  57. Coif of Veracity
  58. Tranquil Topper
  59. Spearcaller's Snowboots
  60. Vestment of Smoke

  61. The following items have had their Mana bonus adjusted:
  62. Equilibrium's Razor
  63. Smallblade of Deftness

  64. The following items have had their Power Pip bonus adjusted:
  65. Markmaker's Drape of the Fount
  66. Mantle of Magnitude
  67. Shortblade of Valor
  68. Sandals of Expiry
  69. Ghostalkers

  70. The following item has had its Healing bonus adjusted:
  71. Arctic Circlet

  72. The following items have had their Damage bonus adjusted:
  73. Firetalon Boots
  74. Stormsquall Crown
  75. Winterweave Footgear
  76. Sandals of the Absolute
  77. Cloak of the Seven Seas
  78. Boreal Tunic
  79. Hood of the Hallowed
  80. Footgear of Craftsmanship
  81. Librarians Robes
  82. Cap of the Lost Heritage
  83. Cowl of the Rime
  84. Cap of the Evenhanded

  85. The following items have had their Accuracy bonus adjusted:
  86. Stormsquall Crown
  87. Winterweave Footgear
  88. Vestment of Smoke
  89. Umbral Headgear
  90. Cap of the Lost Heritage
  91. Cowl of the Rime

  92. The following items have had their Resistance bonus adjusted:
  93. Coat of the Cryptid
  94. Sandals of the Absolute
  95. Longcoat of Meditation
  96. Hood of the Hallowed
  97. Coat of the Cryptid
  98. Cowl of the Rime

  99. The following items have had their School requirements changed: null
  100. The Band of the Bygone now has a Myth School requirement, not a Death School requirement
  101. The Crown of Achievement now has a Death School requirement
 
 
 
 
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