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Waterworks Disarm & Cleanse Ward

AuthorMessage
Survivor
Aug 01, 2013
12
With the new mechanics for Disarm and Cleanse Ward it takes forever to remove the blades and traps in the last battle with Sylster Glowstorm in Waterworks. Instead of all the blades removed at the same time (per Wizard), they are now disarmed one at a time. And the same with the traps. It used to be more like an Enfeeble mechanic and a Shatter mechanic. Please can this be adjusted for this dungeon/battle???