Fire: Kamikaze:4 pips adds a red tinted stun shield onto caster with an explosion icon on it if the player with the Kamakazi shield on dies, the caster who killed him/her dies too, regardless of health. and if the caster had no other allies, the player with the shield wins. i.e. kill the minions, get killed by the boss, counts as you killing him... idk
Ice: Ice Age:4 pips stun the target for 2 turns, and during both turns, they cannot gain pips
Storm:Surgevolt:4 pips what ever your health is at, is done to any target for 3 turns... ie. 3000 health.. 1000 per turn...
Myth: Relicealth:4pips Pick any target, and get healed 20x every pip they own, +150 base heal... 14 pips...280+150= 430 heal / 0 pips... 150 heal
Life: Change of Heart:4 pips pick any 2 targets and swap their pips, shadow not included
Death: Final Vow:4 pips take all your health points but 1 and deal the amount to a single target
Balance: Reloaded Assult:4 pips Reshuffle your deck and for every card added deal 25 points of damage to any target...ie, full 64 card deck, RA was your last card.. 63 cards are added... 1575, and you have all your cards back, minus RA
any ideas, comments, complaints... this is for the part 2 Wysteria post i made just before this one... and it is after you completed Avalon, so a bit over powered isnt going to do much.... i made it to be covering what mostt school's missing (storm dot/ myth heal) while still focusing on what made the school different