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We really need a 3 pip ball.

AuthorMessage
Explorer
Dec 25, 2010
58
Anyone aside from me frustrated that the foe will start off with like 5 or 6 pips and if your lucky you start off with 4 max. I mean with the new spells costing 9 pips you get killed pretty quickly waiting to pip up (and if your unlucky and don't have a spell that hit's more then one at once your really fighting against some sour odds.)

We either need the introduction of a 3 pip orb or when you reach level 70 your not gaining a single gold/white orb at once (maybe 3 one turn to even it out).

I mean really whats the point of being transcended if you die before you even have a chance to use your spell?

I mean granted hardcore players will complain (COME AT ME BRO!), but most of Wizards is casual gamers like me. And this is one area that never got adjusted with the level increase at least on the players side (the bosses have been starting with more pips then we do since Celestia!)