I think we both need more shift spells and to buff our current shift spells,to buff them we need to make the highest damage boost critical and pierce you have be the one affecting them along with allowing power pips and giving ogre its quake effect back plus buffing all the other effects by adding 10 percent to each effect.Now on to the new ones
1.shift mander 575 balance damage plus 3 25% traps
2.shift vampire 435 death damage then a 30% weakness 55% mantle and a 60% infect
3.shift minotaur 50 myth damage then 700 myth damage plus cleanse 3 wards off of friends
4.shift kraken 30% storm spear 800 storm damage
5.shift centaur 200 life damage to one enemy mass triage unicorn and guidance to friends
6.shift wyvern legion shield stun block cooldown on friends and 200 ice damage to enemy
7.shift brimstone 25% fire trap 35% fire blade 570 fire damage
8.shift samoori 400 balance damage then 400 balance damage over 3 rounds
9.shift wraith 400 death damage swap half to health doom and gloom and infection
10.shift cyclops does 10% of enemy's maximum health as damage
11.shift triton 195 storm damage then 700 storm damage over 3 rounds
12.shift satyr 370 damage then 2 death dispels
13.shift colossus iceblade ice trap 500 damage
14.shift krampus 200 damage summon fire elemental and 100% mantle on enemy
You get them all from a very hard hidden quest which is soloing darkmoor