Just some ideas for new utility spells for the next update:
Name: Engulf School: Fire Rank: 1 Accuracy: 100% Type: Manipulation Effect: Damage Over Time spell lasts one more round Animation: DoT ticker (the thing that circles your feet) glows and text appears "+1 Round Damage" Level: 14
Name: Vitality School: Life Rank: 1 Accuracy: 100% Type: Manipulation Effect: Heal Over Time spell lasts one more round Animation: Same as Engulf except text reads "+1 Round Heal" Level: 14
Name: Equilibrium (Equalize?) School: Balance Rank: 0 Accuracy: 75% Type: Manipulation Effect: Everyone loses all pips then everyone gains 3 pips. (Allies and Enemies) Animation: Pips glow blue and disappear, then a large pip appears in the center of the ring and text appears "+3 pips" Level: 80
Name: Invigorate School: Sun Rank: 0 Accuracy: 100% Type: Enchantment Effect: +1 round to next Aura spell Animation: None. Level: 82
Name: Revenge School: Death Rank: 7 Accuracy: 85% Type: Charm/Damage Effect: Target gains a charm that gives them +20% damage for 3 rounds. After those 3 rounds, the charm activates and deals 870 Death Damage to the target. Animation: Black charm with a white skull on it (Black Mantle design) appears on target. When the charm activates, a red light covers the target's spot in the circle, dealing the damage. Level: 85
Any comments/changes? New ideas? - Valerian DarkBringer- Transcendent Necromancer
Name: Engulf School: Fire Rank: 1 Accuracy: 100% Type: Manipulation Effect: Damage Over Time spell lasts one more round Animation: DoT ticker (the thing that circles your feet) glows and text appears "+1 Round Damage" Level: 14
This is good for a 1 pip spell.
Name: Vitality School: Life Rank: 1 Accuracy: 100% Type: Manipulation Effect: Heal Over Time spell lasts one more round Animation: Same as Engulf except text reads "+1 Round Heal" Level: 14
Again, good for a 1 pip spell.
Name: Equilibrium (Equalize?) School: Balance Rank: 0 Accuracy: 75% Type: Manipulation Effect: Everyone loses all pips then everyone gains 3 pips. (Allies and Enemies) Animation: Pips glow blue and disappear, then a large pip appears in the center of the ring and text appears "+3 pips" Level: 80
I'm not sure how useful this would actually be in battle. I can see some benefit to having this spell, but I don't know.
Name: Invigorate School: Sun Rank: 0 Accuracy: 100% Type: Enchantment Effect: +1 round to next Aura spell Animation: None. Level: 82
I like this spell.
Name: Revenge School: Death Rank: 7 Accuracy: 85% Type: Charm/Damage Effect: Target gains a charm that gives them +20% damage for 3 rounds. After those 3 rounds, the charm activates and deals 870 Death Damage to the target. Animation: Black charm with a white skull on it (Black Mantle design) appears on target. When the charm activates, a red light covers the target's spot in the circle, dealing the damage. Level: 85
Not fond of this spell. It's confusing and seems like a knock-off of Dark Pact.
General Comments: I like most of them individually, but it's kinda annoying that this is just a list of random ideas. Usually people submit ideas by ranks; they're all in a rank that doesn't have spells for it yet. Here, there are 2 spells you get at really low levels and the rest you get at really high levels. Also, where are the other schools? Where are the other Astral magic categories? Usually people think of an idea for all the schools and magics, not just a few.