Welcome to the Wizard101 Message Boards


Player Guide
Fansites
News
Game Updates
Help

Follow important game updates on Twitter @Wizard101 and @KI_Alerts, and Facebook!

For all account questions and concerns, contact Customer Support.

By posting on the Wizard101 Message Boards you agree to the Code of Conduct.

Thoughts on the Loremaster

AuthorMessage
Delver
Jun 29, 2011
213
Because of its damage and the 2 effects it leaves behind, the Loremaster should really be 5 pips instead of 4. If you compare it to other 4 pip spells such as Keeper of the Flame, Luminous Weaver, Brimstone Revenant and Krampus, it is overpowered. And the extra pip would reduce spamming in PvP as well. Anyone else agree?

Wolf Windrider
Keepin' it imaginary

Follow-up note:
To strengthen my argument, compare the Myth Imp and Legendary Treant spells with Loremaster also. They each require 5 pips, yet cause less damage with equal or fewer effects. And since they're only available as treasure cards or item cards at this time, they can't be enchanted.