Because of its damage and the 2 effects it leaves behind, the Loremaster should really be 5 pips instead of 4. If you compare it to other 4 pip spells such as Keeper of the Flame, Luminous Weaver, Brimstone Revenant and Krampus, it is overpowered. And the extra pip would reduce spamming in PvP as well. Anyone else agree?
Wolf Windrider Keepin' it imaginary
Follow-up note: To strengthen my argument, compare the Myth Imp and Legendary Treant spells with Loremaster also. They each require 5 pips, yet cause less damage with equal or fewer effects. And since they're only available as treasure cards or item cards at this time, they can't be enchanted.