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The School of martial arts PLZ READ

AuthorMessage
Survivor
Jun 24, 2009
11
Ok so I was thinking one time that maybe since there is like a japanese world maybe they should have a school of martial arts. students who study this school will be called samurai. The school mainly focuses on affecting opponents stats enourmously and allies stats too (in a good way) This school has a medium amount of attacks that are mainly used to hit all enemies.

Rank 1 spell: Fury
Pips: 1
Damage: 90-115 damage

Rank 2 spell: nerve strike
Pips: 2
stuns enemy for 1 round

Rank 3 spell: Rock slide
Pips:3
150-200 damage to all enemies

Rank 3 spell: Yin and Yang
Pips: 3
boosts shield power by 30 (it's like dark wind balefrost etc)

Rank 4 spell: Avoid
Pips:4
gives everyone one on your team the ability to dodge meaning if an enemy attacks the player will "dodge it" doing zero damage on them. (Once your dodge has been used it dissapears unless the person casts it again.

Rank X spell: Stealth
Pips:X
25+ to one allies attack per pip

Rank 5 spell: Water fall
Pips:5
300-390 damage to all enemies

Rank 6 spell: Tiger
Pips:6
400 damage to a single enemy

Rank 7 spell: Sheer force
Pips:7
550 damage to all opponents plus one trap

Rank 4 spell: Mercy
Pips 4
400 heal plus a shield

Thx plz respond

Mastermind
Jun 23, 2009
320
cool ideas but martial arts isn't an element and its not magic. all it is is skill and self defense. nothing magical about that

Hero
May 19, 2009
791
wow i dont even have to really say anything here. Your idea pretty much speaks for itself.

And doesnt it seem obviously clear already that KI is not going to take your ideas for a new school into consideration. KI already seems to have an idea for a new branch of astral magic, which includes the schools of sun, moon, and star.


Survivor
Feb 08, 2009
30
Mistoffelees1 wrote:
Ok so I was thinking one time that maybe since there is like a japanese world maybe they should have a school of martial arts. students who study this school will be called samurai. The school mainly focuses on affecting opponents stats enourmously and allies stats too (in a good way) This school has a medium amount of attacks that are mainly used to hit all enemies.

Rank 1 spell: Fury
Pips: 1
Damage: 90-115 damage

Rank 2 spell: nerve strike
Pips: 2
stuns enemy for 1 round

Rank 3 spell: Rock slide
Pips:3
150-200 damage to all enemies

Rank 3 spell: Yin and Yang
Pips: 3
boosts shield power by 30 (it's like dark wind balefrost etc)

Rank 4 spell: Avoid
Pips:4
gives everyone one on your team the ability to dodge meaning if an enemy attacks the player will "dodge it" doing zero damage on them. (Once your dodge has been used it dissapears unless the person casts it again.

Rank X spell: Stealth
Pips:X
25+ to one allies attack per pip

Rank 5 spell: Water fall
Pips:5
300-390 damage to all enemies

Rank 6 spell: Tiger
Pips:6
400 damage to a single enemy

Rank 7 spell: Sheer force
Pips:7
550 damage to all opponents plus one trap

Rank 4 spell: Mercy
Pips 4
400 heal plus a shield

Thx plz respond


This is a wizard school! Not a close combat one! I'm sorry it can't work.

Historian
May 02, 2009
698
I like these ideas.

And the shield for the mercy move could be a tower shield.

Defender
Mar 09, 2009
148
Looks like you really thought this out, but this game isn't really martial arts. Maybe if you change the name of the class and the spells...