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The future of spellcasting

AuthorMessage
Historian
May 15, 2009
699
So with players now able to obtain level 95 it is going to reach the point where obtaining new levels and subsequently new cards, but I have to wonder what the eventual character level will hit the proverbial roof and we will be unable to ascend to any higher level.

it would pretty much push us to true end game content as players would lose interest in their maxed wizards for anything else other than dueling and pushing forward in the storyline.

now I had thought of a rather interesting way to try to avoid this.

As we grow to become stronger and stronger I've always wondered if we are able to obtain such mastery in one school, why not a second?

I figure that at some point in the future we are going to hit a limit for our wizard, but it can be avoided if at one level perhaps at level 100 or high whichever Kings Isle decides to do and what type of level limit they want to place into the game.

at this level it would give players something to look forward by giving them a chance to earn true mastery of a secondary school. By allowing them to participate in previously deemed school exclusive quests.

"But wouldn't they have access to all the school quests from the get-go?"

Well normally yes, but if add in a new exp bar to start that school mastery from it would give players something new to do while progressing through the worlds.

naturally the mastery bar should only received a small portion of exp to start, slowly growing as the worlds to progress to prevent players from jump from level 1 to like level 48 within a few hours.

even the level up message would be different.

"Samuel Dragonsword's Death mastery is now level 2"

by giving players something such as this you give them a new challenge to work towards while traversing the ever growing spiral. On top of this you would give them new ways to mix and match spells making wizards more unpredictable and make it easier overall for us to fight stronger and stronger monsters.

"But what about mastery amulets? wouldn't that give players 3 schools to choose from?"
I have been thinking about that and I think the simplest way to avoid that is to prevent wizards at that level from using them once they have chosen a second mastery school.
overall it prevents players from gaining use of 3 different schools at once.

"Wouldn't a second mastery devalue the amulets?"
I don't think so to be honest. At this point your time and effort reaching this point would be well worth the money it would take to buy one of the mastery amulets.

I know the idea isn't exactly perfect, but it would give max wizards a new challenge to look forward to and would make experience in later worlds a useless addition.

I would really appreciate any feedback or improvements you could make to the idea.

Archon
Sep 17, 2012
4162
I liked the idea until I got to the part about mastery amulets. It makes them pointless and blowing through all the school quests from 1 to 95 for a level 95 wizard wouldn't take hours. It might take a little over one. It's too easy. School quests are designed to make each school face it's own weaknesses. Having other schools face the same challenges while they are level 95 is just silly. My storm wizard could probably wand his way through the first 40 levels of Fire or Myth school quests. I love the idea of having a way for wizards to learn school only quest spells. I think that shouldn't be confused with Mastery though. Still require Mastery Amulets for power pips, but allow off school quests for the spells. The quests would have to be scaled up though. What's the point of making someone fight the same creature at level 95 that a level 10 fought for the same spell?

Historian
May 15, 2009
699
seethe42 on Mar 14, 2014 wrote:
I liked the idea until I got to the part about mastery amulets. It makes them pointless and blowing through all the school quests from 1 to 95 for a level 95 wizard wouldn't take hours. It might take a little over one. It's too easy. School quests are designed to make each school face it's own weaknesses. Having other schools face the same challenges while they are level 95 is just silly. My storm wizard could probably wand his way through the first 40 levels of Fire or Myth school quests. I love the idea of having a way for wizards to learn school only quest spells. I think that shouldn't be confused with Mastery though. Still require Mastery Amulets for power pips, but allow off school quests for the spells. The quests would have to be scaled up though. What's the point of making someone fight the same creature at level 95 that a level 10 fought for the same spell?
yea. I stated before that yea the idea isn't perfect. If we wanted it to be a little more fairy and challenging, players learning a second school would need to have any fights scaled to proportion so that it wasn't something so easy that they could flick the monster and have it fall over defeated.

I would propose perhaps creating new quests specifically for students learning a second mastery outside of the normal school quests. This would let them be much more creative other than just recycling a bunch of battles with a powered up version of the monster before.

Delver
Dec 30, 2012
291
Sorry, but Kingsisle has clearly stated since the closing of Freerealms that Wizard101 isn't going anywhere, and that there will be a third and even fourth arch, and it may extend to farther than that.
The Mastery idea just doesn't seems like it will work. I for one, still enjoy the fact each school has a bit of variety in spells, pets, and quests. I also don't think that Mastery over another school is what would keep players engaged.

Historian
May 15, 2009
699
Ruthless Anthony on Mar 14, 2014 wrote:
Sorry, but Kingsisle has clearly stated since the closing of Freerealms that Wizard101 isn't going anywhere, and that there will be a third and even fourth arch, and it may extend to farther than that.
The Mastery idea just doesn't seems like it will work. I for one, still enjoy the fact each school has a bit of variety in spells, pets, and quests. I also don't think that Mastery over another school is what would keep players engaged.
really and just how far level wise do you think they can set it before people get tired of it? some won't even want to try if it gets to be a level so ridiculous that it seems endless.

150?
200?
500?

I don't know about you, but I don't know if I could take that. it would be such a tedious task. it may be fine for players who focus primarily on one wizard, but I have 3 wizards I focus on my storm, life, and death characters.

having to reach max level on all 3 of them would be a daunting task that I wouldn't be capable of doing without losing my mind.