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The Big Finish

AuthorMessage
Survivor
Oct 13, 2012
6
killerjason411 on Oct 24, 2012 wrote:
Hello wizards of Wizard City, Krokatopia, and other worlds,i am bringing forth the big finish to the Morganthe story (my idea of it anyways). So here it goes:

Srorios: A world of the past, cut off from technology that does not even know what wizards are, or what they do, the land is on the very edge of the spiral and Morganthe is attempting to disconnect the world gate. At level 88 (because of the recent world release of Azteca) Headmaster Ambrose calls upon you to save the world of Srorios, which he calls the land of before times, you must retrieve the key from a dungeon in Krokatopia, sealed away by the order of the fand when Malistaire stole the Krokonomican. You must travel to Krokatopia and ask where the key was sealed. When you return to Krokatopia and speak to the balance teacher, he claims that it was sealed in the Temple of Storms. After you retrieve the key, you travel to Srorios to find that most of the members are trying to escape the dark shadow that Morganthe left. You speak with the king and find out that Morganthe took over a few days before. As you progress through each dungeon, it is a mini-past of each world you have visited so far, looking back at the storyline and completing tasks to keep the future in line, or even stop Morganthe's take-over in Celestia. As it turns out, you keep the present in line but the headmaster is gone! In the final dungeon of the world, The Future of Srorsis, Morganthe unleashes her power and knows all the worlds out of line, she has kidnapped Ambrose to keep him from stopping her plans. You must defeat her and use her spirit powers of the dead the bring all the worlds back together and save the spiral once again! This will take me to a later post of my idea for a new storyline.

Thanks, Brahm Pearl level, 20 Adept Life Wizard- As of 10-22-12
Hello wizards of Wizard City, Krokatopia, and other worlds,i am bringing forth the big finish to the Morganthe story (my idea of it anyways). So here it goes:

Srorios: A world of the past, cut off from technology that does not even know what wizards are, or what they do, the land is on the very edge of the spiral and Morganthe is attempting to disconnect the world gate. At level 88 (because of the recent world release of Azteca) Headmaster Ambrose calls upon you to save the world of Srorios, which he calls the land of before times, you must retrieve the key from a dungeon in Krokatopia, sealed away by the order of the fand when Malistaire stole the Krokonomican. You must travel to Krokatopia and ask where the key was sealed. When you return to Krokatopia and speak to the balance teacher, he claims that it was sealed in the Temple of Storms. After you retrieve the key, you travel to Srorios to find that most of the members are trying to escape the dark shadow that Morganthe left. You speak with the king and find out that Morganthe took over a few days before. As you progress through each dungeon, it is a mini-past of each world you have visited so far, looking back at the storyline and completing tasks to keep the future in line, or even stop Morganthe's take-over in Celestia. As it turns out, you keep the present in line but the headmaster is gone! In the final dungeon of the world, The Future of Srorsis, Morganthe unleashes her power and knows all the worlds out of line, she has kidnapped Ambrose to keep him from stopping her plans. You must defeat her and use her spirit powers of the dead the bring all the worlds back together and save the spiral once again! This will take me to a later post of my idea for a new storyline.

Thanks, Brahm Pearl level, 20 Adept Life Wizard- As of 10-22-12

Survivor
Oct 13, 2012
6
I have decided to create the world of Srorsis with my graphical design skills and products. Kingsile, if you would like to know more about this world, and if you would like to try to imput it into the game, plese contact me, and i will send you a copy of it as soon as i can

My Srorsis Update Noted:

Srorsis is a would of humans, just like Earth itself

Your Wizard was born there (If you remember from the introduction, Merle said that you come from a distant world that does not believe in magic)

Quest Name Idea to get there: Magic What?

Street amount: 17

Max level:100 (of course)

for trainers, there are many crafters and gardeners

see everyone in the spiral!