Hello everyone! Just posting some spell ideas. Descriptions of the animations and quests at the bottom, have to finish them later.
Support: - Cyclone Blades - 1 pip - 100% accuracy - +25% Critical to next damage spell for all friends. - Mithril Armor - 3 pips - 100% accuracy - Block next critical for all friends. - Singe - 3 pips - 100% accuracy - +1 tick on dot to all enemies. - Delayed Stun - 0 pips - 100% accuracy - Stun target for 1 turn in 2 turns. (Stuns 2 turns after use.) - Vampire Bite - 1 pip - 100% accuracy - +50% to next health steal. - Retaliation - 2 pips - 100% accuracy - +25% boost to all Life damage spells. - Terranova - 2 pips - 100% accuracy - Cancels active field spell. (Darkwind, Balefrost, Wyldfire, etc.)
Side Quest: - Eel Frenzy - 4 pips - 70% accuracy - 270 + 240 Storm damage to all enemies. - Narwhal - 6 pips - 80% accuracy - 375-425 Ice damage + 30% Ice trap to all enemies. - Will-o's Wisp - 6 pips - 75% accuracy - 200 + 420 Fire damage over 3 rounds and stun to all enemies. - Kobold - 6 pips - 80% accuracy - 425-475 Myth damage and stun to all enemies. - Grim Spectre - 4 pips - 85% accuracy - 240-280 Death damage to all enemies. - Swan - 4 pips - 90% accuracy - 245-285 Life damage to all enemies. - Ancient Golem - 6 pips - 85% accuracy - 580-630 Balance damage to target.
Lv98 Spells: Raiju - 11 pips - 70% accuracy - 925-1025 Storm damage and -1 pip to all enemies. Polar Bear - 11 pips - 80% accuracy - 790 Ice damage to all enemies and Tower Shield for all friends. Jinn - 11 pips - 75% accuracy - 1140 Fire damage over 3 rounds and -25% to next damage spell to all enemies. Griffin - 11 pips - 80% accuracy - 755 Myth damage and remove all positive wards and charms from all enemies. Grim Reaper - 11 pips - 85% accuracy - 750 Death damage and -50% to next inc. to all enemies and swap half damage to . Succubus - 11 pips - 90% accuracy - 725 Life damage to all enemies and and 210 over 3 rounds for all friends. Behemoth - 11 pips - 85% accuracy - 1275 Myth, Death or Life damage to target. (Chosen at random.)
Eel Frenzy - Underwater school of, slightly smaller, Voltic Eels cloak themselves in electricity then charge each target. Will-o's Wisp - A small fire wisp floating around in a small dark forest expands, lighting each target on fire. Narwhal - A narwhal drops into an underwater pool, like Triton, then sends ice beams into each target from its horn-like tooth. Kobold - An Avalonian Spriggan and it's physical attack. Grim Spectre - A white and purple spectre like the Spectre of the Brocken in The Wyrd of Avalon. Swan - A giant white swan swoops in, flapping damaging winds into each target. Ancient Golem - A stone golem rises out a desert ground then stomps a mini-quake into its target.
Raiju - A lightning strike zaps the ground that a giant white wolf appears out of, with long fur, it growls and cloaks itself in lightning then shocks each target with a beam of electricity.