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Support, Side Quest and Lv98 Spell Ideas

AuthorMessage
Survivor
Apr 12, 2011
10
Hello everyone! Just posting some spell ideas. Descriptions of the animations and quests at the bottom, have to finish them later.

Support:
- Cyclone Blades - 1 pip - 100% accuracy - +25% Critical to next damage spell for all friends.
- Mithril Armor - 3 pips - 100% accuracy - Block next critical for all friends.
- Singe - 3 pips - 100% accuracy - +1 tick on dot to all enemies.
- Delayed Stun - 0 pips - 100% accuracy - Stun target for 1 turn in 2 turns. (Stuns 2 turns after use.)
- Vampire Bite - 1 pip - 100% accuracy - +50% to next health steal.
- Retaliation - 2 pips - 100% accuracy - +25% boost to all Life damage spells.
- Terranova - 2 pips - 100% accuracy - Cancels active field spell. (Darkwind, Balefrost, Wyldfire, etc.)

Side Quest:
- Eel Frenzy - 4 pips - 70% accuracy - 270 + 240 Storm damage to all enemies.
- Narwhal - 6 pips - 80% accuracy - 375-425 Ice damage + 30% Ice trap to all enemies.
- Will-o's Wisp - 6 pips - 75% accuracy - 200 + 420 Fire damage over 3 rounds and stun to all enemies.
- Kobold - 6 pips - 80% accuracy - 425-475 Myth damage and stun to all enemies.
- Grim Spectre - 4 pips - 85% accuracy - 240-280 Death damage to all enemies.
- Swan - 4 pips - 90% accuracy - 245-285 Life damage to all enemies.
- Ancient Golem - 6 pips - 85% accuracy - 580-630 Balance damage to target.

Lv98 Spells:
Raiju - 11 pips - 70% accuracy - 925-1025 Storm damage and -1 pip to all enemies.
Polar Bear - 11 pips - 80% accuracy - 790 Ice damage to all enemies and Tower Shield for all friends.
Jinn - 11 pips - 75% accuracy - 1140 Fire damage over 3 rounds and -25% to next damage spell to all enemies.
Griffin - 11 pips - 80% accuracy - 755 Myth damage and remove all positive wards and charms from all enemies.
Grim Reaper - 11 pips - 85% accuracy - 750 Death damage and -50% to next inc. to all enemies and swap half damage to .
Succubus - 11 pips - 90% accuracy - 725 Life damage to all enemies and and 210 over 3 rounds for all friends.
Behemoth - 11 pips - 85% accuracy - 1275 Myth, Death or Life damage to target. (Chosen at random.)

Eel Frenzy - Underwater school of, slightly smaller, Voltic Eels cloak themselves in electricity then charge each target.
Will-o's Wisp - A small fire wisp floating around in a small dark forest expands, lighting each target on fire.
Narwhal - A narwhal drops into an underwater pool, like Triton, then sends ice beams into each target from its horn-like tooth.
Kobold - An Avalonian Spriggan and it's physical attack.
Grim Spectre - A white and purple spectre like the Spectre of the Brocken in The Wyrd of Avalon.
Swan - A giant white swan swoops in, flapping damaging winds into each target.
Ancient Golem - A stone golem rises out a desert ground then stomps a mini-quake into its target.

Raiju - A lightning strike zaps the ground that a giant white wolf appears out of, with long fur, it growls and cloaks itself in lightning then shocks each target with a beam of electricity.