Hello, I thought I'd offer a suggestion on the leveling cap. Maybe to subvert the leveling cap awhile to give you guys more ideas on what to do since you're at 100, maybe you can sub-class. Now if you ever played the Game Lineage, you would know what I mean. Sub-class Lineage Style is basically having for example, a Myth character. You do an extremely long quest (or short, depending how you want to go about it.) And on a whim, the character ENTIRELY switches it's class, but still using the same character. So now you went from a Myth to Storm for example. You have all storm spells, skill, abilities, etc. You can start off at a base level like I don't know, 20-40?
However this complicates it because you would have to come up with new quests for such a thing and it might even seem pointless. However to add enthusiasm to this, when you sub class and get to certain levels. You can perform certain quests to gain newly acquired attributes. For example, say on my Sub-Class as a storm, I get to level 60. I do a quest, and I am now able to get a newly acquired attribute unique because of the class I picked. So due to me picking storm as a sub-class, I now get an automatic bonus of 5% extra damage that can be used when using my main class, as a Myth.
And as I said, each class can be unique with different abilities to add more variety to it. An ice Sub-class can have more damage resistance, a Myth can have more Stun Resistance, Life more regenerative abilities of incoming/outgoing healing, etc. And as another suggestion, you can have up to 2-3 sub-classes, though that may be pushing it.
I don't know, it's something to look into. It may seem good to some of us. However I do know the complication of making new quests to level these sub-classes and also the fact that you guys may have something totally else in mind. I do hope you guys move the cap, good luck!
Hello, I thought I'd offer a suggestion on the leveling cap. Maybe to subvert the leveling cap awhile to give you guys more ideas on what to do since you're at 100, maybe you can sub-class. Now if you ever played the Game Lineage, you would know what I mean. Sub-class Lineage Style is basically having for example, a Myth character. You do an extremely long quest (or short, depending how you want to go about it.) And on a whim, the character ENTIRELY switches it's class, but still using the same character. So now you went from a Myth to Storm for example. You have all storm spells, skill, abilities, etc. You can start off at a base level like I don't know, 20-40?
However this complicates it because you would have to come up with new quests for such a thing and it might even seem pointless. However to add enthusiasm to this, when you sub class and get to certain levels. You can perform certain quests to gain newly acquired attributes. For example, say on my Sub-Class as a storm, I get to level 60. I do a quest, and I am now able to get a newly acquired attribute unique because of the class I picked. So due to me picking storm as a sub-class, I now get an automatic bonus of 5% extra damage that can be used when using my main class, as a Myth.
And as I said, each class can be unique with different abilities to add more variety to it. An ice Sub-class can have more damage resistance, a Myth can have more Stun Resistance, Life more regenerative abilities of incoming/outgoing healing, etc. And as another suggestion, you can have up to 2-3 sub-classes, though that may be pushing it.
I don't know, it's something to look into. It may seem good to some of us. However I do know the complication of making new quests to level these sub-classes and also the fact that you guys may have something totally else in mind. I do hope you guys move the cap, good luck!
This sub-classing reminds me of Etrian Odyssey, Fire Emblem and Final Fantasy.
Hello, I thought I'd offer a suggestion on the leveling cap. Maybe to subvert the leveling cap awhile to give you guys more ideas on what to do since you're at 100, maybe you can sub-class. Now if you ever played the Game Lineage, you would know what I mean. Sub-class Lineage Style is basically having for example, a Myth character. You do an extremely long quest (or short, depending how you want to go about it.) And on a whim, the character ENTIRELY switches it's class, but still using the same character. So now you went from a Myth to Storm for example. You have all storm spells, skill, abilities, etc. You can start off at a base level like I don't know, 20-40?
However this complicates it because you would have to come up with new quests for such a thing and it might even seem pointless. However to add enthusiasm to this, when you sub class and get to certain levels. You can perform certain quests to gain newly acquired attributes. For example, say on my Sub-Class as a storm, I get to level 60. I do a quest, and I am now able to get a newly acquired attribute unique because of the class I picked. So due to me picking storm as a sub-class, I now get an automatic bonus of 5% extra damage that can be used when using my main class, as a Myth.
And as I said, each class can be unique with different abilities to add more variety to it. An ice Sub-class can have more damage resistance, a Myth can have more Stun Resistance, Life more regenerative abilities of incoming/outgoing healing, etc. And as another suggestion, you can have up to 2-3 sub-classes, though that may be pushing it.
I don't know, it's something to look into. It may seem good to some of us. However I do know the complication of making new quests to level these sub-classes and also the fact that you guys may have something totally else in mind. I do hope you guys move the cap, good luck!
When you switch would you lose the Power Pip advantage from your original school? If yes, would you be allowed to use a Mastery Amulet for your original school? And then there are school specific decks and gear. And pets! (Your pet Orthrus glares at you over his shoulder(s) as he walks away in disgust. Traitor!)
If you were to swtich from your original school, I'd have to say no. You would get ordinary stats at the beginning set level of your sub class. However you could do quests that would more and more openly give some type of stat advantage to your sub and original. Such as when on your sub, you get a 10% bonus on power pip advantage at say level 55. Mastery Amulets should work due to it being a whole different class, however keep in mind when you sub class, you no longer have your original class spells. You would have to buy new ones, which brings into question how would the learning point system work. Would that be set or be earned? If you go sub, such as storm, you should be aloud to equip such items of that specific class, you can't just wear a gear that was set to only your original class. Pets is a good question. And I got it from Lineage back when it was good.