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Stat Training!

AuthorMessage
Defender
Nov 12, 2013
110
KI is trying so hard to add more variety into this game with jewels and ultra pets so I'm proposing another idea, stat training. I really don't understand why this wasn't implemented earlier on, anyway the wizard would decide on specific stats that they would like to increase through training, the stat increase would become the players base, similar to base health. The stats the player would be able to choose from would be:

Base Damage: , ,
Flat Damage: , , , ,
Armor Piercing: , , , ,
Resistance: ,
Flat Resistance: , , , ,
Accuracy: ,
Critical Hit: , , , ,
Critical Block: , ,
Stun Resistance: , ,
Power Pip Chance: , , ,
Base Energy: , , ,
Base Mana: , ,
Base Health: , ,
Health Incoming: , ,
Health Outgoing: , ,
Shadow Pip Chance: , ,
Fishing Luck: , , , ,

The school insignia means that that particular school's peak is above normal in the stats listed above. At the beginning of the game when you first come to Diego he will introduce you to stat training and will have you choose 3 main stats that you will have with a max peak, these can combine with school peaks. Say I'm an ice wiz and my critical block is fully trained at 100, if I chose the critical block stat as one of the three that are my main stats then my base would be 125 instead of 100. Though you choose 3, a level 1 player will only have 1 stat slot open. You will come back throughout the game unlocking more stats to train, the max is 5.

You can change stats when a new one is discovered, Diego will ask if you want to change a stat free of charge, but otherwise resetting will cost crowns, just like a training point buyback. Certain schools will have a higher peak than others, such as for critical block being a defensive stat, ice's peak is at 100 while storm is the normal 75.

Good idea or bad? Questions, comments, and feedback are always welcome.