Hi! I really liked the spell upgrades so I thought up more, 2 for each school.
Fire: Flaming Scald-9 pips-100+900 damage to all enemies over 3 round Scorch-5- +25% next 3 incoming fire attacks to all enemies
Ice: Power Shield-0 pips- -90% next incoming spell Incapacitate-3 pips-stun target for 2 rounds
Storm: Master Bolt-6 pips 100, 200, 300, 400, 500, 600, 700, 800, 900, or 1000 storm damage to all enemies. Deactivate-2 pips-remove all positive charms from target.
Life: Sprite Queen-5 pips-summon a minion of life with 750 health. Spells: Fairy, unicorn, guiding light, brilliant light, satyr, dryad, lifeblade, life trap, seraph. Rebuke-3 pips-remove all damage overtime effects from target.
Myth: Mythical Lore-X pips-summon a minion of myth for 1-14 pips Obliterate-5 pips-remove all positive wards from all enemies.
Death: Super empower-1 pip-500 death damage to self to give 3 power pips. Apocalypse-2 pips-+35% to all death attacks or steal spells.
Balance: Expel-3 pips-dispel next outgoing spell to any school Contribute power-6 pips-give 3 power pips to all friends.