If there were a spell that would change which side goes first each round, I think the game would be more interesting. All you'd have to do is cast it, and from that point on the other side starts the round.
We really need this. In PVP especially, sometimes it's really not possible to win unless you have a miracle, and it's just because you're going second each round. Some people have become really bad sports about it. That's not really fair or fun to deal with, but making a new spell would change all that.
If there were a spell that would change which side goes first each round, I think the game would be more interesting. All you'd have to do is cast it, and from that point on the other side starts the round.
We really need this. In PVP especially, sometimes it's really not possible to win unless you have a miracle, and it's just because you're going second each round. Some people have become really bad sports about it. That's not really fair or fun to deal with, but making a new spell would change all that.
If there were a spell that would change which side goes first each round, I think the game would be more interesting. All you'd have to do is cast it, and from that point on the other side starts the round.
We really need this. In PVP especially, sometimes it's really not possible to win unless you have a miracle, and it's just because you're going second each round. Some people have become really bad sports about it. That's not really fair or fun to deal with, but making a new spell would change all that.
I agree, going second is a pain. But let's face it, sometimes YOU go first and sometimes YOU go second, so the other person can go first. But what I really hate is when I go second 6 times in a row.
This would be a GREAT idea for wizards to be able to get this spell. As far as I know, certain cheating bosses, especially the last one in the Wysteria tournament, do have this kind of spell, but it would be nice if WE were able to use it.
With the addition of Shadow magic, it is becoming more and more intolerable to go second in duels. (Come on, 50% pierce?)
Yes, I know there are ways you can survive, anticipate your opponent's moves, etc., but all of that discussion gets farther away from the point: we need a spell to change the order of who goes first and second. That puts the responsibility of winning back on us, the players, and not on some invisible system we can't control.
I think this is a great idea. The spell would have to be available to every school and at any level so that anyone can use it in PvP. There should be a trained version of it for a training point and a treasure card version of it. The spell should look like this Accuracy: 100% Pips: 0 The school that this spell belongs to could be argued but I don't think it really matters if it is available to everyone. Probably balance just because it is the neutral school. Or star, sun, moon or shadow. This should be added to the list of spells that can be trained by Diago.
Even with this spell someone will still get to go first at the start of the battle. The extra pip given to the player that goes second will still be needed to even out this advantage.
The problem is, if both of you have the spell and both of you cast it, who would go first? I think that this needs to be changed somehow... maybe have gear that makes you go first?
look this is not really a bad idea but personally I believe this to be an unneeded spell. make it a TC and watch how players find a way to break the card play as well as all the boards being lit up with post on cheaters and the need to ban this card and even more post on TC that should be banned.
if you are really worried about OP players who gets to go first or second in pvp then join the other players posts in agreeing to remove TC, shadow pips, critical and critical block as well as limiting attack %, resist % and accuracy % to no higher then 50%.
if you did that then needing a new spell, like what you suggest, wouldn't be needed and going fist or second wouldn't matter cause you wouldn't have to worry about dying on the 1, 2 or 3rd turn. also this spell is not really needed for the non pvp area cause it would takes the fun out of battling a tough foe or opponent while working on quests. I would rather was my training point on a new school spell that is for attacking, blading or trapping anyways.
This is the suggestion forum, so feel free to use your imagination.
Here are some things developers could do, in theory:
could make this spell a tc only with no level cap, so all could use it, not just any one school
could make this spell cost a lot of pips, so no one could just change who goes first then use a giant attack; for example, it could cost at least 4 pips to cast, as well as being X rank, to prevent "first turn" wars
could make this spell last only a couple of rounds, rather than indefinitely
could make this spell cost all hanging effects (self-shatter, self-enfeeble)
Personally, I don't think we can overlook a long-overdue update to the turn system. If people figure out exploits, people will complain, and it will get fixed. KI is pretty responsive like that.
if Diego teaches it it should be for a higher lvl or rank
I still think it should be available to all. Some of the biggest first-turn exploits come from low level wizards with high rank, using spells like Judgment, Heckhound, and Basilisk.
well it wouldn't be that great because both sides would keep casting the spell
Both sides keep casting bubbles. This really isn't any different, it's just another way to gain an advantage in the duel. And if the pip cost is appropriate--I suggest 2 pips--then one side eventually has to let control go to the other side.
The player who goes first gets to spam without reprisal. A spell that changes who goes first changes this.
your right it can change it
45 vs 45 goes first/goes second 1:bolt/changes who goes first 2: shield/changes who goes first 3: wand/changes who goes first 4: weakness/changes who goes first 5:bolt/changes who goes first 6shield/changes who goes first 7:wand/changes who goes first 8:heal changes who goes first 9: bolt changes who goes first 10: shield changes who goes first 11: wand/changes who goes first 12: heal/changes who goes first 13: bolt/changes who goes first 14:shield/changes who goes first 15:bolt/changes who goes first 16: heal/changes who goes first 17:bolt/...........................
If it's a trainable spell like I'm suggesting, you would not be able to cast it that often. Your deck would limit you to 4-6 if you use a Level 45 deck. Additionally, if it's a 2-pip spell (no power pipping) like I am suggesting, you couldn't cast it every turn even if you had the cards in hand.
If it's a trainable spell like I'm suggesting, you would not be able to cast it that often. Your deck would limit you to 4-6 if you use a Level 45 deck. Additionally, if it's a 2-pip spell (no power pipping) like I am suggesting, you couldn't cast it every turn even if you had the cards in hand.
so what school would it be (even the trainable spell reshuffle is balance) most people would probably get mastery amulets for whatever school however anyway post what school it is and i will post my edit
If it's a trainable spell like I'm suggesting, you would not be able to cast it that often. Your deck would limit you to 4-6 if you use a Level 45 deck. Additionally, if it's a 2-pip spell (no power pipping) like I am suggesting, you couldn't cast it every turn even if you had the cards in hand.
you still need to cut storm some slack if the life had gone first could shield weakness attack shield shield heal shield weakness attack shield shield heal and never die no matter what
If there were a spell that would change which side goes first each round, I think the game would be more interesting. All you'd have to do is cast it, and from that point on the other side starts the round.
We really need this. In PVP especially, sometimes it's really not possible to win unless you have a miracle, and it's just because you're going second each round. Some people have become really bad sports about it. That's not really fair or fun to deal with, but making a new spell would change all that.
I have a better answer for this.
give player 1 on each team a choice in a rock, paper, sissors game. The win from that mini game goes first. no new spell needed.