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Spell Links

AuthorMessage
Survivor
Jan 04, 2011
4
OK so this morning i though of this great idea for the spells that you can cast and how to make them more effective / interesting. The idea is called spell linking: Spell linking is the linking of spells with specific requirements.

Requirements:
You can spell link if you have the correct amount of pips for both spells. Lets say you want to cast Satyr but at the same time Centaur, well you'd need about 5 power pips and at least 10 mana but if you don't have these requirements ( which is quite sad ) you can't use it but if you can use it you'd be able to attack and heal all in the same round.

Restrictions:
THE SPELLS MUST BE FROM YOUR MAIN SCHOOL!
Amulets will not work
Can not be two attacks
Cannot be enchanted
Be at least lvl 48
Must have the amount of pips to cast both
9 pip spells can not be linked ( don't try to make me change it )
Some links will not be allowed in PvP ( Ex. Efreet & Scald )
Side note: Scald is 6 pips right?
Can not be Double heals ( Sorry life wizards ;~; )
Can not be Critical ( it be a little unfair in pvp )

Tell me what you think and any ideas that you might want to be added to this!

Please no hate comments.


Illuminator
Feb 09, 2009
1469