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Spell Ideas

AuthorMessage
Survivor
Mar 09, 2009
20
Being the Wizard101 fan I am, I've come up with some new spells.

Steel Armor

School: Balance
Pip Cost: 4
Type: Ward
Accuracy: 100%
Effect: Absorb 600 Damage

(Why steel, you ask? Well, steel displays a unique balance of defense and power.)

Hyper Trap

School: Balance
Pip Cost: 1
Type: Ward
Accuracy: 100%
Effect: +25% to next Damage spell to all enemies

Recharge

School: Storm
Pip Cost: 4
Type: Healing
Accuracy: 90%
Effect: 840 Healing

Charm Magnet

School: Fire
Pip Cost: X
Type: Manipulation
Accuracy: 80%
Effect: Steal 1 positive Charm per Pip

Chilly Wind

School: Ice
Pip Cost: 3
Type: Manipulation
Accuracy: 100%
Effect: Remove all negative Wards

Mimic

School: Myth
Pip Cost: 2
Type: Manipulation
Accuracy: 85%
Effect: Copy target's next spell

Double-Edge

School: Death
Pip Cost: 4
Type: Damage
Accuracy: 85%
Effect: Take 300 Death Damage to deal 600 Death Damage

Concentrate

School: Life
Pip Cost: 2
Type: Ward
Accuracy: 90%
Effect: Absorb next 2 Beguile attempts