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The Dorms
Spell Ideas
Author
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Spellblade15
Rank:
Survivor
Joined:
Mar 09, 2009
Posts:
20
Spell Ideas
Being the Wizard101 fan I am, I've come up with some new spells.
Steel Armor
School: Balance
Pip Cost: 4
Type: Ward
Accuracy: 100%
Effect: Absorb 600 Damage
(Why steel, you ask? Well, steel displays a unique balance of defense and power.)
Hyper Trap
School: Balance
Pip Cost: 1
Type: Ward
Accuracy: 100%
Effect: +25% to next Damage spell to all enemies
Recharge
School: Storm
Pip Cost: 4
Type: Healing
Accuracy: 90%
Effect: 840 Healing
Charm Magnet
School: Fire
Pip Cost: X
Type: Manipulation
Accuracy: 80%
Effect: Steal 1 positive Charm per Pip
Chilly Wind
School: Ice
Pip Cost: 3
Type: Manipulation
Accuracy: 100%
Effect: Remove all negative Wards
Mimic
School: Myth
Pip Cost: 2
Type: Manipulation
Accuracy: 85%
Effect: Copy target's next spell
Double-Edge
School: Death
Pip Cost: 4
Type: Damage
Accuracy: 85%
Effect: Take 300 Death Damage to deal 600 Death Damage
Concentrate
School: Life
Pip Cost: 2
Type: Ward
Accuracy: 90%
Effect: Absorb next 2 Beguile attempts
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