Would require 6 pips and 2 pips or 7 pips and 1pip. I also made some new game mechanics. 1- Multi Hit: Attack a single enemy, then deal a different amount to all. 2- Extra pip affects: Added affect is based on amount of pips left over after spell is casted, but does not use the pips. I can explain if needed. 3- Ensnare: like stuns, except not affected by stun block/immune.
Here they are, three for each school. Reply if damage needs to be adjusted.
Colossal Slime 1005-1205 to all, ensnare for two rounds (enemies would appear covered in goo) Blade Master 2000-2150, +5% blade to all allies for every extra pip Lidon 275
Scroll Master 2260-2680, -15% weakness to all for every extra pip Flaming Ethereal 850+2760 over 6 rounds Dragonborn 1200, 775+1000 over three rounds to all
Valkyrie 2650-2870, +10% storm blade for every extra pip Battalion Blitz 1590-1700 to all, remove/steal positive charms Mighty Kahuna 1900 to all, +20% storm trap to all
Snow Queen 1150-1420, steal all shields Troglo-Bite 1435-1620, -15% shield for every extra pip Heck's Snowball 120+850 over three rounds, 920-1000 to all
Baby Dragon
Sagittarius 1750-2080, ensnare for three rounds (in vines) Hand of Gaea Heal 2200 to all, 200 absorb for every extra pip
Lich King 1800 steal, -90% weakness Opticolossus 1700-1950, +30% trap and +5% trap to self for every extra pip Skull-Crusher 1875-2200, -20% infection for every extra pip to all
Gargantuan 2180-2310, summon giant minion Pit of Terror 1660 to all, -15% accuracy for every extra pip to all Elder Dragon 1500 to all, remove all shields to all
Please reply with suggestions of your own, or how you think affects or damage should be adjusted. Thanks