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Spell Idea

AuthorMessage
Survivor
Aug 03, 2010
8
Flip Charm

Would cost x pip/s and allow caster to remove
a charm from himself and place it on someone
else in his/her group.
-
Combine Ward

Would cost x pip/s and allow caster to take (2)
individual wards and combine them to place in
1 round instead of 2. Ex:
-80 Fire + -90 Ice
-
The same as combine ward, cept charms.
Ex: +40 iceblade + +45 iceblade + 35 fireblade
-
Expand trading to include pet snacks, gardening seeds.