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Some Ideas (almost everything)

AuthorMessage
Explorer
Jan 20, 2010
53
Some things that would be awesome to add to Wizard101:

- Interact with furniture, sit on some chairs, turn torch/lamp on and off etc etc.
- Celestial Observatory Underwater Feature: will make the entire house go underwater, it can be something following the house, or you have to craft/buy to the house... so the house suddenly plunge to the sea or something.
- Increase item space in Observatory and Watchtower hall. Cause of the huge amount of space, there's also more space for ideas.
- Bulletin board: you can write one note, for example PvP Rules if you got an arena, rules for the house, or just a friendly "welcome" note
- Housing Elixir for crowns in the shops

Furniture:
- Celestia power: You can craft the swirling masks in Base camp
- A huge telescope (perfect fit in observatory)
- Teleporters - you can craft two teleporters, place them anywhere in ONE house, and port...(come golden pearl, aquamarine and such...) look like the ones in observatory, or the ones in celestia (portico gate, chancel...)

Mounts:
Wizard City mounts: Flying carpet,
Krokotopia: Giant Scarab, Scorpion,
Marleybone: Big Grey Rat, Black Spider
MooShu: Chinese Dragon (flying red worm), panda bear,
Dragonspyre: Fire Worm (sit on back of a giant burning worm), Chariot-wood and metal
Celestia: Starfish, Jellyfish (either sit on the clock or tentacles holds you, like a parachute), Crab mount (walk sideways, or just a wide lobster? :-P )
Grizzleheim: Midgardworm (a giant blue or black worm), wildclaw, wolf
Other:
Ostrich
Dinosaurs! (T-rex and so on...might be a prehistoric world!)
Elephant! or in this case, a helephant on four legs :-P
Pegasus-flying horse
Birds: Eagles, crows, phoenix!! :-D
Kraken mount! (four legs)
Skeleton Wings (dragon-ish?)
Dragonfly, firefly... butterfly?
Stormcloud (look like the one that drop turtles in Mario? xD )
Lizard, 4 legs (red, blue, green, orange or black?)

Spells:

Storm:
Sirens – three sirens approach from the sea, close up on ones eye.
All starts to sing attack all enemies and give all positive charms to attacker. 875 damage.
Atlantis guardian – a big metal crab rise from storm sea, red eye look at enemy, use metal claws on all enemies, 985-1025 damage to all enemies, steal one charm from each enemy, gives to user.
Whirlpool – a peaceful ship in the middle of ocean. Suddenly a huge whirlpool gets created, and the ship gets eaten. The whirlpool fills the entire arena, and deals 865-905 damage to all enemies, and destroy one charm from each.
Tenterror – (just like “real” kraken) stormy sea, suddenly a tentacle break the ocean surface. Another tentacle appears, and you can now see the squid head. It slaps all enemies with its tentacles, and leaves a black mantle after spraying them with ink. 985 damage to all and the black mantle...
Island Crab – a peaceful setting, ocean and a small island with moss and. Clouds are formed, and a lightning strikes down on the island. It begins to shake, and the grab comes to sight. It use large claws to crush one enemy, and deals 1195 damage to single target, and gives one storm charm to user. (might look a little like the giant grab in Crustacean Empire)

Ice:
Polar Bear - A small polar bear sleeps. Suddenly a snowstorm approach, it clears up a little and the polar bear is 3 meters tall. Stands on back legs, jump on one enemy using it claws. 755-805 damage to enemy, and destroy to wards.
Norse Worm – A big worm of ice approach from the ground. Fog coming out of mouth, before it jumps off ground and eats the enemy. Deals 820 damage to one enemy, and steals one ward.
Eye of wisdom – a big well appear in the middle of arena. Misty. A big eye ball floats up from the well, and shoots a beam of ice on one enemy. 795-825 damage to enemy, steal one ward and generate threat on target.
Skoll – (wolf in norse mythology) a big cave rise from the ground. Out comes a huge, black wolf. The sun shines bright, till the wolf jumps up towards it and swallows the sun. It lands on the icy ground, looks up on enemy before it release an intense beam of ice. This beam will deal 865 damage to enemy, break two positive wards.
Yeti – a big mountain rise from the ground, with a small cave on the top. A Yeti comes out of the gave, pig up a huge ball of snow, roars, then toss it on one enemy. Deal 750-845 damage and destroy two positive wards.

Fire:
Volcano – a big volcano approach in middle of battlefield. Meteors gets thrown on all enemies, and lava floats down the volcano. 695 damage to all enemies caused by meteors, 295 damage to all by lava.
Roaring Fire – a beautiful forest, only grass in the middle and lots of trees around. A small flame starts in the middle, suddenly burst out in roaring fire, and shapes a giant made of fire. The blazing giant uses his fist to crush all enemies, then leaves only smoke behind. Deals about 775 damage to all and leaves smoke screen.
Son of Phoenix – (I saw a drawing of this online) A boy with burning wings and flaming tail burst out of a volcano, and flies towards an enemy. You get a close up on the sons face, before he gets covered in fire, make all that fire into a massive ball of energy, and sends it off on one enemy. This spell deals 685 damage, and leave 525 damage over 3 rounds.

Life:
Sylvia’s Scepter – a big life-like staff fall from above, a sprite flies around it, then disappears. Suddenly the staff begin to shake, till it suddenly rise, like someone was holding it. It begin to swirl wildly around, and take out green spirits (like wraith, only green and not blue) from everybody, before it spins in the other direction and give it back. This spell swap user health and enemy health. The percentage of the remaining health get swapped. If you had 1000 out of 3000 health left, fighting against an enemy at 6000/6000, you regain full health, while enemy gets only 2000 health! The wand swaps health from everybody, but always the two facing each other. So this wont be misused in PvP, you cant swap health from those who are dead. Shield can work on this spell, by not swapping ALL of their health. If you got an absorb, the wand steal that one as well.
Spirit of Life – there’s a beautiful forest, and some grass in the middle. You hear a beautiful melody, and a small green globe appears. Suddenly this orb explodes, and a big, green ghost like thing appears. It makes a glowing energy ball between its “hands” and it shines bright on you. This heal 200 at first, then 1425 on 3 rounds.

Death:
Pumpkin patch – Halloween mood, fog and peaceful pumpkin field. Suddenly all pumpkins glows, carved it, and smiles. All starts to **** out blue energy (like scarecrow) out of all enemies, and gives half the damage as health to user. 940 to all enemies, converts half as health.

Myth:
Chimera – Greek chimera (body of lion, snake tail, head of goat) burst out of a temple. Roars towards the sun, before it jump on enemy with horn, scratch with claws, and bit by snake (triple attack) 85 by horns, 355 by claws, and 595 by snake bit.
Gryphon – a big gryphon (just like the mount) stands on a cliff gazing the field. It screech towards the moon, before it flies towards you, use beck first, then claws, before it flies away to the moon. Deals 200 damage with beck, 705 damage with claws. Then gryphon head appears in the moon, and gives target one myth trap at 35%
Cerberus – Crawls out of a dark cave, and stands in front of Styx. All heads start to roar, and spirits from Styx screams and surround Cerberus body. It barks, before it sends three powerful spirit beams at one enemy. Triple attack, deals 125, 350 and 640 damage.
Atlas – a blue aky and mountain appears, and Atlas in holding the sky up. He gazing around, and spot the enemies. He then decide to toss the sky on the enemies, this attack will deal 595 damage on all enemies, and destroy three positive wards and three positive charms.

Balance:
Sphinx – one big Egyptian sphinx in middle of desert, two pyramids. The moon raises from behind the pyramids, and the sphinx eyes starts to glow white. It stands on four legs, sand falling off sphinx, and it screeches towards the moon. Looks down at enemy, before it use the paw to squish it. 965 damage caused by the sphinx.
Plagues – idea from 10 plagues in Egypt
Myth – small pond, and lots of frogs attack one enemy twice, 60 and 695 damage.
Death – a dark fog floats towards enemy feet. Starts to surround it, deal 750 damage to enemy, receive half as health.
Life – grasshoppers surround a huge bamboo field. All bamboos falls, some lands on enemy and some on self. 705 to enemy and 295 on self.
Cerberus – appears like Hydra, deals 375 damage from life, myth and death.

Hatchery and pet training:
add a "Swap Talents" station. This will make it possible to swap talents in between two pets. The prize can variate depending on how "rare" the talent is, or all talents can cost 50 000 gold or some crowns....
Copy Talent, works on same way, but copies one talent to another without removing it from the other pet...
Unlock - This can only be done once on each pet, and will make it possible for the pet to have 5 talents, and not 4 (again, will cost A LOT)
When pet levels, make us choose from 2 talents, but the one you didnt pick will come around next lvl

Delver
Jul 04, 2010
294
Hatchery and pet training:
add a "Swap Talents" station. This will make it possible to swap talents in between two pets. The prize can variate depending on how "rare" the talent is, or all talents can cost 50 000 gold or some crowns....
Copy Talent, works on same way, but copies one talent to another without removing it from the other pet...
Unlock - This can only be done once on each pet, and will make it possible for the pet to have 5 talents, and not 4 (again, will cost A LOT)


I like these. I'm not sure we need 5 talents but we do get 5 talents from each parent so it makes sense in that logical manner. The first one would be nice to make a collection of not so perfect pets into a single perfect pet. And since these will all cost crowns, KI wins as well.