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Small Utility Spells

AuthorMessage
Explorer
Nov 24, 2010
83
Hello! Here are some fun ideas for utility spells.

School Spells

Title: Formation Shield
Accuracy: 100%
Pip Cost: 2
Description: -25% to next incoming damage spell x3

Title: Snowpile
Accuracy: 80%
Pip Cost: 5
Description: Steal all positive wards from target

School Spells

Title: Bounceback
Accuracy: 100%
Pip Cost: 5
Description: Bounce back next incoming damage spell to caster

Title: Lambent Light
Accuracy: 90%
Pip Cost: 4
Description: Convert next incoming damage to .

School Spells

Title: Incite
Accuracy: 75%
Pip Cost: 5
Description: Steal all positive charms from target

Title: Fire Propellant
Accuracy: 100%
Pip Cost: 3
Description: +30% to next damage spell x3 (Blades)

School Spells

Title: Mass Feint
Accuracy: 100%
Pip Cost: 3
Description: +70% to next damage spell to all enemies, +60% to self

Title: Vigorous Curse
Accuracy: 100%
Pip Cost: 2
Description: +20% to next damage spell for all enemies

School Spells

Title: Refine
Accuracy: 100%
Pip Cost: 2
Description: Remove all negative wards from target

Title: Fracture
Accuracy: 100%
Pip Cost: 5
Description: Remove all positive wards from all enemies

School Spells

Title: Purify
Accuracy: 100%
Pip Cost: 3
Description: Remove all negative charms from target

Title: Downpour
Accuracy: 100%
Pip Cost: 2
Description: +10%, +25%, or +40% to next damage spell (Blade)

School Spells

Title: Divert Power
Accuracy: 85%
Pip Cost: X
Description: Steal Pips From Target (For every 2 pips consumed, one pip is stolen from target)

Title: Sandblast
Accuracy: 100%
Pip Cost: X
Description: +8% per pip to next outgoing damage (Blade)

What do you think? Tell me which ones you like and which ones you would change! Also post what you might think can be a useful spell in the future!

A+ Student
Mar 31, 2009
1713
I tried responding earlier, but I accidentally deleted my post- UGH! Anyway in a nut shell:

I like Formation shield, I think that Snowpile should be one less pip.
You have an obsession with Bounceback don't you? I think both life spells are too OP/I need more information.
I think Fire Propellant is too OP and I think there has to be a better idea than Steal all Charms for Fire.
Mass Feint would be cool. Mass Curse I see more as a balance thing, but I do know Death has a spell called Curse.
I like Refine, but the other spell is pointless given Earthquake and Mystic Colossus.
The Storm ones are good. Maybe add more tiers?
I don't like the Divert Power and don't think it would work very well, it's too complicated, SandBlast is Majorly OP!

Please see the link to my spell ideas. (I had them typed out here but I don't want to type them again.)

I must say that I do really like my (Spire Shield) and (Glass Prism) ones!

Some other ideas that I had:

- Moon Minion- Cast on a minion- when/if that minion is defeated they Shift Cheny the bad guy (has a moon hovering by them)

- Reanimate Death Version of Guardian Spirit that also gives a +10% Pierce Spear.

Blast, I can't remember what my new Fire/Life ones ideas were...... See the link for the old ideas. I do remember I used my old Storm Idea from the link.

Champion
Mar 25, 2011
420
Cool these are neat! Just some things I think can be altered a bit.

Title: Snowpile
Accuracy: 80%
Pip Cost: 5
Description: Steal all positive wards from target

This spell could be super overpowered when used at the correct time. I would suggest the accuracy decrease to 60%, like supernova.


Title: Bounceback
Accuracy: 100%
Pip Cost: 5
Description: Bounce back next incoming damage spell to caster

Maybe switch it to Balance or Ice; seems to be very defense orientated. Also, make it the chance to bounce, not guaranteed as it'll give it that risk factor.


Title: Lambent Light
Accuracy: 90%
Pip Cost: 4
Description: Convert next incoming damage to .

Yet another incredible spell when used at the correct time. I would suggest adding one more pip to the pip cost, to reduce spammability, but not the viability.

Title: Fire Propellant
Accuracy: 100%
Pip Cost: 3
Description: +30% to next damage spell x3 (Blades)

I think this would better fit with Storm as they have a higher focus on charms.


Title: Refine
Accuracy: 100%
Pip Cost: 2
Description: Remove all negative wards from target

Add a pip to the pip cost to match shatter; too viable for 2 pips only.

Title: Fracture
Accuracy: 100%
Pip Cost: 5
Description: Remove all positive wards from all enemies

Hmm, possibly add a pip to the pip cost. Not sure how I feel about this one.

Title: Downpour
Accuracy: 100%
Pip Cost: 2
Description: +10%, +25%, or +40% to next damage spell (Blade)

Was gonna change values, but is fine as is since it can be affected by sharpen blade

Title: Sandblast
Accuracy: 100%
Pip Cost: X
Description: +8% per pip to next outgoing damage (Blade)

The jewel crafter's bundle gives a spell similar: Chromatic Blast. Great for setting up, but fire has back-draft and storm has supercharge. May I suggest something instead?

Title: Proportion
Accuracy: 100%
Pip Cost: 5
Description: Give target all blades on yourself and put -25% weakness on self.

Cool topic and spells! Love them all!