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Signature spells

AuthorMessage
Explorer
Oct 11, 2008
73
Honestly, who doesn't want a signature move? :D
Here's how it'll work. The signature move consists of up to seven different attacks with a wand, flowing together. The player creates the spell with the assistance of their school's teacher. The player customizes the spell by selecting possible moves in a sequence. (move1, move2,etc) Each sequence may have unique move in it that are sure to be able to follow the move before it. These moves are usually more impressive and faster than the ones before it, however(faster so the spell doesn't take too long). Once created, the spell is bound to their wand. The spell, however, may be edited at any time by speaking with their teacher. The wand is not trade-able or sell-able until they choose a method of destroying it, or go to their teacher to unbind the spell. Different types of wands, of course, will have different sets of moves entirely.
Not every player will be able to have a signature with seven moves. If they are less than level 10, then they can't even have a signature. At level 10, they can have a signature with one move, level 20 they can have one with two, and so forth; thus the maximum being seven, for level 70. The amount of moves affects the spells damage and rank. One move equates to 100 damage and rank one, Two equals 200 and rank 2, etc.

Of course, the spell will never be a wizard's strongest move, it's not meant to be. The spell is mainly to show off and to be creative. Not to mention to have fun with it!