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Shadow spells needs to be reworked.

AuthorMessage
Survivor
Aug 18, 2010
16
I get the point of shadow shrike and it is working so I am ok with this spell. but let’s look at Shadow seraph. It is design to heal your allies, but you take more damage? To make things worse, there is backslash penalty as well. Now let’s compare this spell with mend TC. You will be amazed how powerful mend card was.
1, Mend TC and Shadow sentinel both have 25 outgoing heal.
2, Shadow sentinel gives 100 absorb, well mend aura doesn’t have this.
3, you take 25% more damage. You get no penalty.
4, you take backslash damage. You get no penalty.
As you can see, this trade off is nonsense. You take 25% more damage and backslash damage for 100hp absorbs. Are those 100 absorbs are worth getting? The answer is clear. Mend spell is not favored by many wizard, and this shadow sentinel is even worse.
Suggestion:
1, Remove incoming damage boost, and replace it with attack reduction. So if you attack you deal less damage.
2, 100 absorbs are not good enough increase the amount to 200.

Shadow sentinel
This spell is just as horrible as Shadow seraph. Now, this spell is for tank, but wait! Can we just cast plague or legion shield? The answer is yes. Is there another way to tank better? Yes! you can just go first while your team mates are staring each other before the boss fight. Monsters often hit whoever comes first. That’s why everyone is trying to avoid the first spot. If you want to tank forget this spell and just jump in first, before your teammates do. Don’t forget your fortify TC. Trust me. This works so much better.
I have been playing wizard 101 for 3-4 years now. I could be really unlucky, but I have never seen someone tanking for me. I am not talking about stupid wizards charging towards the first spot and die on the second round. Not even once. If someone goes first, it is because he/she has no choice.
What does this mean? Simple. This spell is not going be in anyone’s deck.
suggestions
Increase damage reduction to 30% from 10%. (The damage reduction needs to be higher than fortify TC.)

Archon
Sep 17, 2012
4162
You seem to be seeing this as an either/or option when it isn't. You can use both Shadow and Aura at the same time. Shadow is just one more addition to boosts, it doesn't replace any auras, it ADDS to them.

Explorer
Jan 03, 2013
71
I may be wrong so don't get mad at me but are you are saying that the star school is better? Really they both have their strengths and weaknesses when casting the star schools let's take furnace (the fire school star spell) it boosts outgoing fire damage but boosts incoming ice damage like a normal enemy you might face where as with shadow spells lets say shadow shrike it boosts your power but weakens your heals because shrike focuses on attacking not healing, shadow seraph focuses on healing and most of the time the healers have more health so they can help others while getting attacked so really they are the same they boost one kind of outgoing spell and boost the opposite kind of incoming spell.

Historian
May 06, 2009
633
Michael Skysword on Dec 29, 2013 wrote:
I get the point of shadow shrike and it is working so I am ok with this spell. but let’s look at Shadow seraph. It is design to heal your allies, but you take more damage? To make things worse, there is backslash penalty as well. Now let’s compare this spell with mend TC. You will be amazed how powerful mend card was.
1, Mend TC and Shadow sentinel both have 25 outgoing heal.
2, Shadow sentinel gives 100 absorb, well mend aura doesn’t have this.
3, you take 25% more damage. You get no penalty.
4, you take backslash damage. You get no penalty.
As you can see, this trade off is nonsense. You take 25% more damage and backslash damage for 100hp absorbs. Are those 100 absorbs are worth getting? The answer is clear. Mend spell is not favored by many wizard, and this shadow sentinel is even worse.
Suggestion:
1, Remove incoming damage boost, and replace it with attack reduction. So if you attack you deal less damage.
2, 100 absorbs are not good enough increase the amount to 200.

Shadow sentinel
This spell is just as horrible as Shadow seraph. Now, this spell is for tank, but wait! Can we just cast plague or legion shield? The answer is yes. Is there another way to tank better? Yes! you can just go first while your team mates are staring each other before the boss fight. Monsters often hit whoever comes first. That’s why everyone is trying to avoid the first spot. If you want to tank forget this spell and just jump in first, before your teammates do. Don’t forget your fortify TC. Trust me. This works so much better.
I have been playing wizard 101 for 3-4 years now. I could be really unlucky, but I have never seen someone tanking for me. I am not talking about stupid wizards charging towards the first spot and die on the second round. Not even once. If someone goes first, it is because he/she has no choice.
What does this mean? Simple. This spell is not going be in anyone’s deck.
suggestions
Increase damage reduction to 30% from 10%. (The damage reduction needs to be higher than fortify TC.)
I think Shadow Sentinel is fine as it is and it's certainly going to be in my deck. The +80 Critical Block rating is too good to pass up, especially if you're horrible at PvP and aren't interested in trying to get Conviction. I wouldn't mind however, if it was increased to +95 Critical Block rating to match Conviction's TC form.

Also I do a lot of Group play and I always prepare my deck for such times. The Shadow Sentinel is designed to take some of the incoming damage to your allies away and redirect that damage to yourself. And typically, it's not a lot toward you so it's not bad. I think I would like it to intercept a little more damage, but where it is now is fine.

The -10% resist increase can go up or down, but that's a huge concern to me. KI has stated they're gearing toward more fast paced battles like in the old days (just read Professor Falmea's recent Producer's Letter) so it makes sense why the resist is as low as it is. Plus the resist isn't the focal point of the spell. I think the resist is to offset or mirror Shadow Shrike's +10% Damage, so if the resist on Shadow Sentinel goes up or down, I'd like the same to happen on the Shadow Shrike.

As for the Shadow Seraph, you have a few points I can agree with. I would like to the Absorb on Heals effect to be incresed to 200 or, better yet, equal the rank of any heal spell cast times 100. So if I cast Satyr, which is Rank 4, the Absorb should equal 400 to all friends.

I'll agree that the incoming damage should be changed to -25% outgoing damage, because the spell is designed for healing, and doesn't like damage as it is.

Lastly, I find that the Shadow Seraph should increase both Incoming and Outgoing heals and it's backlash should decrease toward both outgoing heals and incoming heals. It makes the spell more flexible.

One more thing, the Shadow Shrike can do 4 different effects. It increases pierce and damage (that's 2), decrease incoming heals (3), and adds a +10% Pierce if you attack (that's 4). I believe that all Shadow spells should be on equal ground, so I think that the Shadow Sentinel and Shadow Seraph should have 1 more effect.

I suggest that the Shadow Sentinel give +25% Stun Resist to the caster and the Shadow Seraph increase Power Pip chance by 25%. I think that would put all the spells on some equal playing field.