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Shadow School: how it should be done

AuthorMessage
Historian
Jun 17, 2014
671
Shadow school, should be a resemblance of your school back in Ravenwood, where you have to lvl up/ complete certain quests to receive a Shadow Enhance Training point...and get a new spell going down the list, and can't get a spell with out getting every spell following prior. and it's set to be the spells from your wizard's school, so a ice wizard will see Shadow Frost Beetle, and a storm, Shadow Thunder Snake.

every spell has gain a great improvement of damage(400-500+), and now require a shadow pips.. of course its not entirely like your previous school

list of spells you need to train, in order

1 pip spell
2 pip spell
Shadow Blade, Trap, Shield
3 pip spell
Shadow Pixie 600 heal to any target
4 pip spell
Shadow Global +20 damage +40 Shadow pip chance
5 pip spell
Shadow Spear/ Absorb(1000 absorb to the next shadow spell, regular goes through it)
6 pip spell

all the # Pip spells, are hits, so like Satyr, sprite, Spirit armor, wont be in it.. and Treant, Triton, Frostbite etc. will fill the gaps