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Secrets of the Inner Class

AuthorMessage
Survivor
Jun 03, 2012
3
Hey! I have a great idea. Inner Classes. Inner classes can only be unlocked after mastering your school. Inner classes have special powers. Here is a list of some inner classes.

Balance: inner class- Peace
The peace class can stop the enemy from using hostile spells for a certain amount of turns. They can use passive spells.

Astral: inner class- Universal
Universal is an upgrade from astral. It allows the user to attack with astral, other than use passive spells that improve. It would hurt extreme.

Fire: inner class- Ash
Ash would use a spell that would burn the enemies, until death. Depending on the ash card, it would kill them in a certain amount of turns.

Geographer
Mar 12, 2013
923
Life - Can't Touch This
You can't be the target of spells or cheats for 4-6 turns. Only usable in multiplayer battles (not when you're 1v1 or soloing in PVE).

Balance - Off Kilter Filter
All spells in your deck, spell effects currently in action (auras, DoT auras, wards etc) and sources of damage count as Myth spells/effects for the next 4-6 rounds. (This is as close as I could come to a balance prism as I knew how)

Death - Doppelganger (Polymorph Your Opponent)
You become an exact copy of your opponent, including health/resist/crit/critblocking/pip chance, deck, etc. for 4-6 rounds. Can be used against any entity in the game; cheats not included, sorry Luska wannabes.