I'm not sure if this has ever been brought up as a topic of discussion, perusing all the messages to find out is just too much, so please forgive me if it has.
Was wondering, when someone cast rebirth and gets critical, why is it that only the heal is boosted? I think a much better idea to include with this spell is that the Absorb should also double as it is part of the spell. This surely would give PVP a much more interesting spin and make matches more challenging.