For wizards in Celestia and beyond it sounds unanimous that the standard collection quests are over-used. Story lines are far too simplistic, repetitive and predictable. Collection quests are a story-line cop-out for extending the perceived length of a spiral world.
Many of us in Celestia and beyond are not challenged by the intellectual difficulty. Fighting the same mobs repeatidly isn't hard. Its just repetition. I just gained access to Zafaria and was immediately impressed by the fantastic graphics and animations. Character designs are amazing.... then I'm told to defeat basic street thugs a bunch of times. sigh.
Okay enough complaining and on with the constructive feedback. The best quest in the entire game was at the end of Dragonspyre when you are told to go get stuff from other worlds. Hey, that was fantastic! A new imaginative quest that makes you run around and have some fun! Its up to the player to figure out quick handy ways to complete it quickly. Quests like this show imagination and originality.
KI has developed a fantastic game. Clearly they have fantastic programmers and graphic designers. Technical people. Perhaps KI needs to hire some story tellers. People who know how to create interesting characters and stories that capture our hearts and imagination. Quests that engage the player.
You are correct sir. I posted a plea awhile back to KI to avoid the "endless leveling" in favor of more quality content across the board. I submitted ideas,and so did several others. This game has a great deal of potential,but sadly seems more focused on quick profit for the creators,than quality for the subscribers. The irony of the situation is that without the continued focus on premium content,the subscribers will leave an go elsewhere,and the profits will dwindle. In essence, they are dooming the game,in favor of quick profits now. How sad.