In pvp, if your pierce value exceeds the attacked party's resistance, the remaining pierce is applied as a boost, like if you hit a myth mob with a storm spell. This effect does not work in pve.
And I just tested it. A pierce boost was not applied.
In pve this value would give a damage percent boost on all resistances if the pierce rating fully penetrated it. Even if the resistance was 0%.
Example:
Ice wizard spell with 20% pierce against a storm creature would yield an inherent 20% boot, the equivalent of a bladestorm.
In pvp, if your pierce value exceeds the attacked party's resistance, the remaining pierce is applied as a boost, like if you hit a myth mob with a storm spell. This effect does not work in pve.
And I just tested it. A pierce boost was not applied.
In pve this value would give a damage percent boost on all resistances if the pierce rating fully penetrated it. Even if the resistance was 0%.
Example:
Ice wizard spell with 20% pierce against a storm creature would yield an inherent 20% boot, the equivalent of a bladestorm.
Like I said before, that is a mere visual glitch. I have tested it before and the boost applies no further damage. Furthermore, it only appears when you pierce your opponent's resist to 1%. Pierce their resist completely or more than their resist and you will no longer see "boost".
Like I said before, that is a mere visual glitch. I have tested it before and the boost applies no further damage. Furthermore, it only appears when you pierce your opponent's resist to 1%. Pierce their resist completely or more than their resist and you will no longer see "boost".
I could have sworn that I read like a KI update article from the past that explained a "new pvp mechanic" that did what I was saying... Weird... But if you've done the math