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Phoenix Pet spell - Risen Ashes

AuthorMessage
Armiger
Jan 11, 2012
2497
At Ancient, it would give a spell called Risen Ashes. Spell information:

1) heal the pet’s owner 25% of their total health
2) You get ONE per battle. Once successfully cast, it went away like Reshuffle
3) It would have a 75% accuracy
4) 5 pip cost fire spell
5) no secondary effects
6) able to be boosted by incoming health boosts
7) Animation: Your phoenix explodes in a huge fireball. When the fireball is at its largest, green dust would come off the fireball and heal your wizard

Thoughts?

Geographer
Apr 29, 2012
861
dayerider on Jan 6, 2014 wrote:
At Ancient, it would give a spell called Risen Ashes. Spell information:

1) heal the pet’s owner 25% of their total health
2) You get ONE per battle. Once successfully cast, it went away like Reshuffle
3) It would have a 75% accuracy
4) 5 pip cost fire spell
5) no secondary effects
6) able to be boosted by incoming health boosts
7) Animation: Your phoenix explodes in a huge fireball. When the fireball is at its largest, green dust would come off the fireball and heal your wizard

Thoughts?
This sounds cool, but if 1 school gets something, all of them need to. There are my ideas:
: Glacial Golem - 5 pips, 80% acc, 575 damage, stun & steal 1 ward.

Animation: A glacier is floating on an ocean, pieces fly away until a golem stands on the water. He slices his sword to do the damage, then shoots a shard of ice to stun. He then waves his hand in an upwards motion (like sprite but 1 hand) to remove the ward. Then he turns to you and does the same motion to summon the shield again.
: Raijū - 5 pips, 70% acc, 650 damage and +50% storm trap.

Animation: The Raijū appears, and howls at the enemy which summons lightning to hit the enemy. It then pounces at the enemy to summon the trap.
: Trio of Stone - 5 pips, 80% acc, 100+390 damage & stun all enemies.

Animation: Like earthquake, but from the crack in the ground emerge 3 gorgons. The first (Eurale) slices her sword to deal the first damage, the next one (Stheno) shrieks to summon the DoT. Then the last (Medusa) stares at the enemy to stun. This happens to all enemies.
: Hamadryad - 5 pips, 90% acc, 50+999 health & Brilliant Light to all allies.

Animation: Bartelby appears and a girl walks out of the door carved into him. She turns to you and sings, to heal you and summon the HoT (Heal over Time). She then dispels Bartelby and grows into a huge Dryad and raises her hand to summon the charm.
: Ammit the Devourer - 5 pips, 85% acc, 500 damage & heal half to self, and Curse to 1 enemy. Virulent Plague to all enemies.

Animation: Ammit appears by the Scales of Truth. He wakes up, jumps to his feet and then pounces at the enemy and bites to do the damage, then he turns to you and howls to heal. The Scales glow to summon the curse and the Virulent Plague appears after the spell has finished.
: Howling Sphinx - 5 pips, 85% acc, 600 damage over time & 50% Weakness.

Animation: The Krokosphinx is still, then it's eyes glow golden. It howls at the sky and locusts come out of its mouth. They sting the enemy to summon the DoT. The Krokosphinx then stands on hind legs and crashes down to summon the Weakness.

All of these can only be used once as they are super-powered. Opinions?

Armiger
Jan 11, 2012
2497
Blaze Sandblade on Jan 7, 2014 wrote:
This sounds cool, but if 1 school gets something, all of them need to. There are my ideas:
: Glacial Golem - 5 pips, 80% acc, 575 damage, stun & steal 1 ward.

Animation: A glacier is floating on an ocean, pieces fly away until a golem stands on the water. He slices his sword to do the damage, then shoots a shard of ice to stun. He then waves his hand in an upwards motion (like sprite but 1 hand) to remove the ward. Then he turns to you and does the same motion to summon the shield again.
: Raijū - 5 pips, 70% acc, 650 damage and +50% storm trap.

Animation: The Raijū appears, and howls at the enemy which summons lightning to hit the enemy. It then pounces at the enemy to summon the trap.
: Trio of Stone - 5 pips, 80% acc, 100+390 damage & stun all enemies.

Animation: Like earthquake, but from the crack in the ground emerge 3 gorgons. The first (Eurale) slices her sword to deal the first damage, the next one (Stheno) shrieks to summon the DoT. Then the last (Medusa) stares at the enemy to stun. This happens to all enemies.
: Hamadryad - 5 pips, 90% acc, 50+999 health & Brilliant Light to all allies.

Animation: Bartelby appears and a girl walks out of the door carved into him. She turns to you and sings, to heal you and summon the HoT (Heal over Time). She then dispels Bartelby and grows into a huge Dryad and raises her hand to summon the charm.
: Ammit the Devourer - 5 pips, 85% acc, 500 damage & heal half to self, and Curse to 1 enemy. Virulent Plague to all enemies.

Animation: Ammit appears by the Scales of Truth. He wakes up, jumps to his feet and then pounces at the enemy and bites to do the damage, then he turns to you and howls to heal. The Scales glow to summon the curse and the Virulent Plague appears after the spell has finished.
: Howling Sphinx - 5 pips, 85% acc, 600 damage over time & 50% Weakness.

Animation: The Krokosphinx is still, then it's eyes glow golden. It howls at the sky and locusts come out of its mouth. They sting the enemy to summon the DoT. The Krokosphinx then stands on hind legs and crashes down to summon the Weakness.

All of these can only be used once as they are super-powered. Opinions?
What I was going for with this idea was something fire school didnt have a lot of already, which is healing. I have no objection to other schools getting a spell on their school quest pets, but I feel this should be something they cant get a lot of from their school already. So, Ice and Life getting a strong attack spell, Storm getting accuracy/health benefits, etc

I'm not saying your ideas are bad, they're just not what I was shooting for is all